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DarkShadow44
Joined: 09 Jul 2009 Posts: 31
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Posted: Fri Jul 10, 2009 4:54 am Post subject: Models-Animations |
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Hi, I'm using this Tutorial:
http://ghoti.nl/PSPtutorial12.php
Can you say me how I can use animations, or is that too complicated?
Best would be a short animation created with blender that I can export and load in my Programm (Textured).
If that's too hard, can you help me how to do it ?
Thanks in advance ! |
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jsharrad
Joined: 20 Oct 2005 Posts: 102
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Posted: Sat Jul 11, 2009 3:50 am Post subject: |
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If you want keyframed animation, use something like md2:
http://tfc.duke.free.fr/old/models/md2.htm
Or if you are using skeletal animations there's a skinning example in the sdk samples. |
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DarkShadow44
Joined: 09 Jul 2009 Posts: 31
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Posted: Sat Jul 11, 2009 4:58 am Post subject: |
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Thanks, but I don't know how to load a .md2...
My example does only load .obj .
Could you give me an example ?
Anyway I've problems with my toolchain.
For Example I could not start any of the networking examples (They only create a .elf / .prx, and if I let them make a Eboot.pbp, my PSP shuts down or throws errors...) |
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psPea
Joined: 01 Sep 2007 Posts: 64
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Posted: Sat Jul 11, 2009 6:05 am Post subject: |
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I think jge++ can load md2
| Quote: | | For Example I could not start any of the networking examples (They only create a .elf / .prx, and if I let them make a Eboot.pbp, my PSP shuts down or throws errors...) | Those only work on 1.5, I've seen discussions where people try to get them to work for 3xx+, search and see. _________________ Click ME! |
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DarkShadow44
Joined: 09 Jul 2009 Posts: 31
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Posted: Sat Jul 11, 2009 6:18 am Post subject: |
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| Sorry, but what is "jge++" ? |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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DarkShadow44
Joined: 09 Jul 2009 Posts: 31
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Posted: Sat Jul 11, 2009 7:37 am Post subject: |
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Thanks very much !!
I will try that in the coming days.
:-)
Last edited by DarkShadow44 on Sat Jul 11, 2009 7:37 am; edited 1 time in total |
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iceman755
Joined: 21 Jul 2008 Posts: 34
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Posted: Sat Jul 11, 2009 7:37 am Post subject: |
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Excuse me DarkShadow44 that I'm using some off-topic in you post XDDD
J.F. do you know if I can get similar or better performance than opengl for psp???
and where I can get a serious forum or web on jge topics??? cause most of the topics on the forum that is linked in the google code page is just full of porn XDDD _________________ "Libera eas de ore leonis, ne absorbeat eas tartarus, ne cadant in obscurum" |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Sat Jul 11, 2009 8:51 am Post subject: |
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| iceman755 wrote: | | J.F. do you know if I can get similar or better performance than opengl for psp??? |
I think jge is "closer to the metal", so it should perform better than PSPGL. I've not seen any speed comparisons, though.
EDIT: Looking over jge, it seems it uses OpenGL itself, so it's probably not any different in speed than if you used OpenGL yourself.
| Quote: | | and where I can get a serious forum or web on jge topics??? cause most of the topics on the forum that is linked in the google code page is just full of porn XDDD |
Not sure where the "best" place for jge discussion is. Might as well just try here and see what pops up.
http://forums.ps2dev.org/viewtopic.php?t=9214
http://forums.ps2dev.org/viewtopic.php?t=5354 |
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iceman755
Joined: 21 Jul 2008 Posts: 34
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Posted: Sat Jul 11, 2009 1:08 pm Post subject: |
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Well, I think I'm going to take a shot on this engine.
Thanks for the reply J.F. _________________ "Libera eas de ore leonis, ne absorbeat eas tartarus, ne cadant in obscurum" |
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DarkShadow44
Joined: 09 Jul 2009 Posts: 31
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Posted: Thu Jul 16, 2009 1:05 am Post subject: Dust |
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Can you say me, how I can create dust ?
I know JGE has a particle engine, but nothing for dust...
Please help me ! |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Thu Jul 16, 2009 1:37 am Post subject: |
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| I'd try google for that. It's not a PSP problem, it's a game engine problem and probably has a variety of "solutions". So use google to find a few and see what works for you. |
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deloresi
Joined: 25 Jul 2009 Posts: 1
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Posted: Fri Jul 31, 2009 5:44 pm Post subject: |
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What was the song playing during the animation montage at the Oscars this year? The song was playing during the animation montage when Wall-E is looking at the tv and sees all the different animation movies of the year. It had an rock/electric sound to it. It sounded quite new.
___________
marriage bureau |
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willow :--)
Joined: 13 Jan 2007 Posts: 126
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Posted: Fri Oct 02, 2009 11:31 am Post subject: |
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(Sorry for reviving an old thread, but I came accross this one while looking for something else)
Just one point, I believe JGE is using GU on the PSP, not openGL. It uses openGL for Windows and Linux rendering.
Also, may I suggest that you use the version of JGE at http://code.google.com/p/wagic , since the original one is not maintained anymore. (Choose the one that works best for you, but if the wagic version works for you I highly recommend it. I fixed some real nasty bugs in JGE in the past 2 years, and these bugfixes are not in the original version)
also user deloresi above me is a spammer and should be banned. _________________ Wagic. Play that card game against an AI on your PSP |
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