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Models-Animations

 
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DarkShadow44



Joined: 09 Jul 2009
Posts: 31

PostPosted: Fri Jul 10, 2009 4:54 am    Post subject: Models-Animations Reply with quote

Hi, I'm using this Tutorial:
http://ghoti.nl/PSPtutorial12.php

Can you say me how I can use animations, or is that too complicated?

Best would be a short animation created with blender that I can export and load in my Programm (Textured).

If that's too hard, can you help me how to do it ?


Thanks in advance !
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jsharrad



Joined: 20 Oct 2005
Posts: 102

PostPosted: Sat Jul 11, 2009 3:50 am    Post subject: Reply with quote

If you want keyframed animation, use something like md2:
http://tfc.duke.free.fr/old/models/md2.htm

Or if you are using skeletal animations there's a skinning example in the sdk samples.
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DarkShadow44



Joined: 09 Jul 2009
Posts: 31

PostPosted: Sat Jul 11, 2009 4:58 am    Post subject: Reply with quote

Thanks, but I don't know how to load a .md2...
My example does only load .obj .

Could you give me an example ?


Anyway I've problems with my toolchain.
For Example I could not start any of the networking examples (They only create a .elf / .prx, and if I let them make a Eboot.pbp, my PSP shuts down or throws errors...)
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psPea



Joined: 01 Sep 2007
Posts: 64

PostPosted: Sat Jul 11, 2009 6:05 am    Post subject: Reply with quote

I think jge++ can load md2

Quote:
For Example I could not start any of the networking examples (They only create a .elf / .prx, and if I let them make a Eboot.pbp, my PSP shuts down or throws errors...)
Those only work on 1.5, I've seen discussions where people try to get them to work for 3xx+, search and see.
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DarkShadow44



Joined: 09 Jul 2009
Posts: 31

PostPosted: Sat Jul 11, 2009 6:18 am    Post subject: Reply with quote

Sorry, but what is "jge++" ?
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Sat Jul 11, 2009 7:15 am    Post subject: Reply with quote

Jas Game Engine: http://code.google.com/p/jge/
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DarkShadow44



Joined: 09 Jul 2009
Posts: 31

PostPosted: Sat Jul 11, 2009 7:37 am    Post subject: Reply with quote

Thanks very much !!

I will try that in the coming days.

:-)


Last edited by DarkShadow44 on Sat Jul 11, 2009 7:37 am; edited 1 time in total
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iceman755



Joined: 21 Jul 2008
Posts: 34

PostPosted: Sat Jul 11, 2009 7:37 am    Post subject: Reply with quote

Excuse me DarkShadow44 that I'm using some off-topic in you post XDDD

J.F. wrote:
Jas Game Engine: http://code.google.com/p/jge/


J.F. do you know if I can get similar or better performance than opengl for psp???

and where I can get a serious forum or web on jge topics??? cause most of the topics on the forum that is linked in the google code page is just full of porn XDDD
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Sat Jul 11, 2009 8:51 am    Post subject: Reply with quote

iceman755 wrote:
J.F. do you know if I can get similar or better performance than opengl for psp???


I think jge is "closer to the metal", so it should perform better than PSPGL. I've not seen any speed comparisons, though.

EDIT: Looking over jge, it seems it uses OpenGL itself, so it's probably not any different in speed than if you used OpenGL yourself.

Quote:
and where I can get a serious forum or web on jge topics??? cause most of the topics on the forum that is linked in the google code page is just full of porn XDDD


Not sure where the "best" place for jge discussion is. Might as well just try here and see what pops up.

http://forums.ps2dev.org/viewtopic.php?t=9214
http://forums.ps2dev.org/viewtopic.php?t=5354
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iceman755



Joined: 21 Jul 2008
Posts: 34

PostPosted: Sat Jul 11, 2009 1:08 pm    Post subject: Reply with quote

Well, I think I'm going to take a shot on this engine.

Thanks for the reply J.F.
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DarkShadow44



Joined: 09 Jul 2009
Posts: 31

PostPosted: Thu Jul 16, 2009 1:05 am    Post subject: Dust Reply with quote

Can you say me, how I can create dust ?
I know JGE has a particle engine, but nothing for dust...

Please help me !
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Thu Jul 16, 2009 1:37 am    Post subject: Reply with quote

I'd try google for that. It's not a PSP problem, it's a game engine problem and probably has a variety of "solutions". So use google to find a few and see what works for you.
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deloresi



Joined: 25 Jul 2009
Posts: 1

PostPosted: Fri Jul 31, 2009 5:44 pm    Post subject: Reply with quote

What was the song playing during the animation montage at the Oscars this year? The song was playing during the animation montage when Wall-E is looking at the tv and sees all the different animation movies of the year. It had an rock/electric sound to it. It sounded quite new.
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willow :--)



Joined: 13 Jan 2007
Posts: 126

PostPosted: Fri Oct 02, 2009 11:31 am    Post subject: Reply with quote

(Sorry for reviving an old thread, but I came accross this one while looking for something else)
Just one point, I believe JGE is using GU on the PSP, not openGL. It uses openGL for Windows and Linux rendering.

Also, may I suggest that you use the version of JGE at http://code.google.com/p/wagic , since the original one is not maintained anymore. (Choose the one that works best for you, but if the wagic version works for you I highly recommend it. I fixed some real nasty bugs in JGE in the past 2 years, and these bugfixes are not in the original version)

also user deloresi above me is a spammer and should be banned.
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