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Jump'n'Bump 4 PSP | Awesome and very simple game port idea..

 
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Be3f



Joined: 15 Mar 2007
Posts: 59

PostPosted: Sun Jan 13, 2008 5:16 am    Post subject: Jump'n'Bump 4 PSP | Awesome and very simple game port idea.. Reply with quote

Sorry for posting jast an idia, but i'm too newbie in C++ to create anything more serious, then a calculator or smth... (:

BTW, i wanna suggest you - advanced coders - an old but very fan free DOS multiplayer game Jump'n'Bump. Unfortunately, it doesn't run on PSP-DosBox (crashes with the BUS Error), but source code is avaluable: http://jumpbump.mine.nu/ and, as you see there, it has alredy been ported to lots of platforms (Win, Linux, MacOS, FreeBSD, GP2X, XBOX, PlayStation 2...) Ша you haven't played it yet, just try with a friend!

The game is really very simple: only one game screen, simple game mechanics/animations, so i think, porting it to psp won't be a challenge...



It would be also groovy, if such PSP-port suppoted Ad-Hock/Infrastructure multiplayer for 2-4 players + 2 player MP on a single PSP (only 3 buttons are required for each player!) + sp against bots; customisable player skins/game screen and something like a "level" editor (the game alredy has the ability to create levels and the huge levelmaking tutorial, but some app with GUI might be better)...
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Be3f



Joined: 15 Mar 2007
Posts: 59

PostPosted: Wed Jan 16, 2008 5:34 am    Post subject: Re: Jump'n'Bump 4 PSP | Awesome and very simple game port id Reply with quote

DELETED (sorry, tried to edit the head and got the new post o_O)
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Last edited by Be3f on Wed Jan 16, 2008 5:39 am; edited 1 time in total
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Be3f



Joined: 15 Mar 2007
Posts: 59

PostPosted: Wed Jan 16, 2008 5:36 am    Post subject: Re: Jump'n'Bump 4 PSP | Awesome and very simple game port id Reply with quote

DELETED (sorry, tried to edit the head and got the new post o_O)
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Last edited by Be3f on Wed Jan 16, 2008 5:38 am; edited 1 time in total
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Be3f



Joined: 15 Mar 2007
Posts: 59

PostPosted: Wed Jan 16, 2008 5:37 am    Post subject: Re: Jump'n'Bump 4 PSP | Awesome and very simple game port id Reply with quote

DELETED (sorry, tried to edit the head and got the new post o_O)
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Art



Joined: 09 Nov 2005
Posts: 647

PostPosted: Wed Jan 16, 2008 10:28 am    Post subject: Reply with quote

You can probably play "Spot the difference" with this thread, and the others surrounding it
and easily figure which does not belong.

I'd say, Do it yourself.
and failing that, there are sometimes programmers on QJ that ask ppl to
suggest a project.
This one has source provided for Playstation 2, so I imagine it would be a fairly easy port,
but no interest here.
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Wed Jan 16, 2008 11:38 am    Post subject: Reply with quote

Deathmatch with bunnies... cool idea! :) I imagine they don't call the kill summaries "frags" also.

I'd work on it, but I'm too busy with PSPUAE right now. Maybe later if someone else hasn't done it by then.
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Wally



Joined: 26 Sep 2005
Posts: 672

PostPosted: Wed Jan 16, 2008 2:05 pm    Post subject: Reply with quote

J.F. wrote:
Deathmatch with bunnies... cool idea! :) I imagine they don't call the kill summaries "frags" also.

I'd work on it, but I'm too busy with PSPUAE right now. Maybe later if someone else hasn't done it by then.


He has other projects too :P
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Wed Jan 16, 2008 5:22 pm    Post subject: Reply with quote

Wally4000 wrote:
J.F. wrote:
Deathmatch with bunnies... cool idea! :) I imagine they don't call the kill summaries "frags" also.

I'd work on it, but I'm too busy with PSPUAE right now. Maybe later if someone else hasn't done it by then.


He has other projects too :P


:)

I did get the source for both linux and ps2, as well as a bunch of levels. Not that I'll be working on it right away, but I'll try to put a bit in here and there when I get the chance.
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Wally



Joined: 26 Sep 2005
Posts: 672

PostPosted: Wed Jan 16, 2008 6:15 pm    Post subject: Reply with quote

J.F. wrote:
Wally4000 wrote:
J.F. wrote:
Deathmatch with bunnies... cool idea! :) I imagine they don't call the kill summaries "frags" also.

I'd work on it, but I'm too busy with PSPUAE right now. Maybe later if someone else hasn't done it by then.


He has other projects too :P


:)

I did get the source for both linux and ps2, as well as a bunch of levels. Not that I'll be working on it right away, but I'll try to put a bit in here and there when I get the chance.


Brilliant, BTW it would be nice to talk to you via IM. If you would PM those details to me :)
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Be3f



Joined: 15 Mar 2007
Posts: 59

PostPosted: Thu Jan 17, 2008 1:32 am    Post subject: Reply with quote

@J.F.
Sounds very promising!
I'm exploring the code, but understanding mostly how nooby i am in C... (:
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MK2k



Joined: 14 Apr 2007
Posts: 14

PostPosted: Wed Jan 23, 2008 12:32 am    Post subject: Reply with quote

Be3f: get a first port here: http://www.pdroms.de/files/1495/
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Be3f



Joined: 15 Mar 2007
Posts: 59

PostPosted: Wed Jan 23, 2008 1:41 am    Post subject: Reply with quote

Oh, MK2k - awesome work, huge thanks! I think, you know what will make it even better: Ad-Hock, bots and 480x272 upscaling ;)
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