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forums.ps2dev.org Homebrew PS2, PSP & PS3 Development Discussions
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loser
Joined: 07 Feb 2005 Posts: 25
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Posted: Thu Apr 28, 2005 8:00 pm Post subject: why no seperate dirs for EE and IOP sample code? |
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as the topic says, where aren't there seperate dirs for the IOP and EE code samples?
(i realise that there are currently no IOP samples, but surely we could have an empty IOP dir for now?)
i thinki having seperate dirs would make it handy to easily see examples of coding for each processor.
ill make up a little IOP sample if needed to start off the IOP sample dir.
also is the "$(PS2SDK)/samples/Makefile.pref" file needed? its just got the same defines as "$(PS2SDK)/Defs.make". surely we could just use that file and save duplicating such things. it would also make sure that the recent changes to Defs.make (and any future changes) could be made use of by sample code makefiles. |
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loser
Joined: 07 Feb 2005 Posts: 25
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Posted: Thu Apr 28, 2005 8:02 pm Post subject: |
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oh and wtf is the "ports" dir for?
ports from other systems?!
is it needed? |
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pixel
Joined: 30 Jan 2004 Posts: 791
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Posted: Thu Apr 28, 2005 8:39 pm Post subject: |
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I actually have started a "skeleton" directory, to store some very very basic examples, that people could copy directly to create softwares for EE and IOP. (I should have called that "templates", but, well)
But for the normal samples dir, yes, one should move that a bit to have a "ee" and "iop" samples, I agree.
And actually, some people rely on that code inside their makefiles:
include $(PS2SDK)/samples/Makefile.pref
include $(PS2SDK)/samples/Makefile.eeglobal
whereas some others put:
include $(PS2SDK)/Defs.make
Removing either of them would break some other softwares. If you prefer, replace samples/Makefile.pref with a simple include $(PS2SDK)/Defs.make
but don't remove it otherewise some softwares won't compile anymore. _________________ pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department. |
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