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Importable game data

 
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Bitterbug



Joined: 19 Jan 2006
Posts: 1
Location: Ontario, Canada

PostPosted: Thu Jan 19, 2006 7:18 am    Post subject: Importable game data Reply with quote

Sorry for the newbie question. I've been googling, but I'm probably search ing for the wrong keywords.

Can game data files be imported from the memory stick for the purpose of user created puzzles/missions?

The goal is to take a PC puzzle game that allows user created puzzles and port it to the PSP, then allow PSP users to download the same user created puzzles that the PC players have.

Having that kind of functionality would be great.

If it's there, does it depend on v1.5 or can it be done on newer firmware?
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danzel



Joined: 04 Nov 2005
Posts: 182

PostPosted: Thu Jan 19, 2006 12:05 pm    Post subject: Reply with quote

Yes, 1.5 and 2.0 (and most likely the gta exploit) allow reading files from the memory stick.

Instead of being something like "e:\myfile.png" it is "ms0:/myfile.png" to read files on the memory stick.
You have the standard c/c++ file i/o functions.
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HaQue



Joined: 25 Nov 2005
Posts: 91
Location: Adelaide, Australia

PostPosted: Thu Jan 19, 2006 12:26 pm    Post subject: Reply with quote

The first reply probably answers your question, but further:

A good example is Sokoban. It has been ported to everything from calculators to cameras to PC, etc and there is a main standard (and a few others) of the way a data file is created. There are hundreds of levels available and also an automagical level generator as well. Given this, it would a good idea to spend some time making sure your PSP port adheres to the standard of your particular game. You don't want users complaining about levels not working that are correctly formatted :)

I was hoping to port Sokobahn myself, but I didn't get my PSP in time and was beaten to it :)
HaQue
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