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KXploit for PSP 1.5

 
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MrSiir[S]



Joined: 14 Sep 2004
Posts: 32

PostPosted: Thu Jun 23, 2005 12:41 am    Post subject: KXploit for PSP 1.5 Reply with quote

Its reality, we can load applications with a single Memory Stick, no more SWAP.

More info: http://www.only4.info/psp-dev/
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Phour20



Joined: 06 May 2005
Posts: 26

PostPosted: Thu Jun 23, 2005 1:04 am    Post subject: Reply with quote

As far as the new exploit goes.. It works Flawless.. Don't even have to use
the VB.NET app again.. Thats all the delay was again...... For anyone that
hasnt DL'd or heard the Tut yet.. Heres the Steps I took, Again I didnt use
the app its not needed..

1. Copied /GAME folder from my MS1 to my PC
2. Renamed folders in /GAME to example: /GAME/RIN% for the Bootloaders
3. Dropped those new folders infront of all the App folders on my MS2

Thats it..
So on the card that you launch Homebrew from, you will have 2 folders for
each title, Bootloaders will always end in %..

Hopefully this will speed things up for some.. The way the Kxploit Tut lists
it is to start from scratch and dump in their program.. Big waste of time..

Edit.. Oh I just wanna add that you will have corrupt data in the Games
menu for the App folders.. But buy putting the loaders b4 the app folders
you can spare some hurt on the eyes.. :wink:

Chow..
Phour20
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MrSiir[S]



Joined: 14 Sep 2004
Posts: 32

PostPosted: Thu Jun 23, 2005 1:41 am    Post subject: Reply with quote

Exact, if you do not want to use the application you do not use it, but if you do not extract the ELF of the launcher these duplicating the size of the applications.

For example, the SNES occupies 1,7MB, however the launcher who creates the single program occupies 300KB.

Everyone that uses what wants.

PD: The application of VB6 has not delayed anything, that heavy stays with that subject.
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taconinjas



Joined: 21 Jun 2005
Posts: 10

PostPosted: Thu Jun 23, 2005 3:23 am    Post subject: Reply with quote

killer-x is teh l33t
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Agoln



Joined: 08 Jun 2005
Posts: 326
Location: Fort Wayne, IN

PostPosted: Thu Jun 23, 2005 3:43 am    Post subject: Reply with quote

Quote:
This Account Has Been Suspended
Please contact the billing/support department as soon as possible.


Sounds like killer-X is THE CONVICT or THE NON-BILL-PAYER.

But seriously... anyone got a mirror to the program/tutorial/everything?

EDIT:
Found the program on another site and mirrored it: http://agoln.net/kxploit_1.5_psp-dev.rar
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Strag0



Joined: 20 May 2005
Posts: 4

PostPosted: Thu Jun 23, 2005 3:58 am    Post subject: Kxploit linux binary Reply with quote

I'd like to see a PPC build for the linux binary.

Mostly so that a frontend could be built for Os X.
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TheBrooster



Joined: 01 Jun 2005
Posts: 16

PostPosted: Thu Jun 23, 2005 4:26 am    Post subject: Reply with quote

Agoln wrote:
Quote:
This Account Has Been Suspended
Please contact the billing/support department as soon as possible.


Sounds like killer-X is THE CONVICT or THE NON-BILL-PAYER.

But seriously... anyone got a mirror to the program/tutorial/everything?

EDIT:
Found the program on another site and mirrored it: http://agoln.net/kxploit_1.5_psp-dev.rar


Most likely ran out of bandwidth
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wulf



Joined: 13 Apr 2005
Posts: 81

PostPosted: Thu Jun 23, 2005 4:50 am    Post subject: Reply with quote

Ya know what the best part of this trick is? it's still kinda the swap trick!
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LiquidIce



Joined: 04 Apr 2005
Posts: 55

PostPosted: Thu Jun 23, 2005 5:24 am    Post subject: Reply with quote

Thanks psp-dev team (MrSiir, Killer-X, PaWsTick, and team!), you guys rock! I donated some $$ to thank you for helping make PSP 1.5 homebrew a reality. Keep up the good work!

Last edited by LiquidIce on Thu Jun 23, 2005 7:39 am; edited 1 time in total
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ooPo
Site Admin


Joined: 17 Jan 2004
Posts: 2032
Location: Canada

PostPosted: Thu Jun 23, 2005 5:47 am    Post subject: Reply with quote

Please be aware that 'pspdev' (us) and 'psp-dev' (them) are two different groups.
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etx



Joined: 02 Apr 2005
Posts: 33
Location: Detroit

PostPosted: Thu Jun 23, 2005 6:14 am    Post subject: Reply with quote

Yep, it works great! I can't wait to play with the 802.11 hardware on the psp. I think i'll write pspstumbler. ;)
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Phour20



Joined: 06 May 2005
Posts: 26

PostPosted: Thu Jun 23, 2005 8:00 am    Post subject: Reply with quote

etx wrote:
Quote:
I think i'll write pspstumbler. ;)


Oh No.. Not you know who..

I know its off topic but I just had too.. :wink:
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Vyrus001



Joined: 26 Apr 2005
Posts: 30

PostPosted: Thu Jun 23, 2005 10:05 am    Post subject: Reply with quote

ok so what i wana know is what would it take to get a hellow world or perhaps a shell linux kernel running on psp? i know there are some mips linux ports out there but i wasent sure if they would be portable as home brew apps ?
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shifty



Joined: 16 Jun 2005
Posts: 32
Location: MIT

PostPosted: Thu Jun 23, 2005 3:11 pm    Post subject: kxploit for mac os x Reply with quote

Oh, thank you Killer-X and friends for your excellent Kxploit.

And I'm glad to see the linux version, too... as a developer,
could I persuade you
by telling you of the lovely software I'd like to write, to compile
a version of kxploit for mac os x? I've already got the hello world
and OldSkOOl demos compiling and running on os X


btw,s ome people
have gotten outpatch for os x. still waiting for elf2pbp.

btw, someone said you don't have to use outpatch, then elf2pbp,
you can simply rename the file out from psp-ld to eboot.pbp, but
it didn't work for me...can anyone confirm/deny?
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tomt



Joined: 23 May 2005
Posts: 12

PostPosted: Thu Jun 23, 2005 8:52 pm    Post subject: Re: kxploit for mac os x Reply with quote

shifty wrote:
I've already got the hello world
and OldSkOOl demos compiling and running on os X


do you mean you used an emulator on os x or you compiled them
natively for os x? or that you compiled them for psp using os x?
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Marco_N



Joined: 29 May 2005
Posts: 46

PostPosted: Fri Jun 24, 2005 3:29 am    Post subject: Re: kxploit for mac os x Reply with quote

shifty wrote:
to compile a version of kxploit for mac os x?


For me, the manual steps are
- use PBPUnpacker to unpack EBOOT.PBP to temp
- use PBPUnpacker to re-pack PARAM.SFO and PIC0.PNG to MS in /PSP/GAME/[FOLDER]%/
- copy DATA.PBP over to MS in /PSP/GAME/[FOLDER]/ and rename it to EBOOT.PBP
- copy any extra needed files over to /PSP/GAME/[FOLDER]/
- delete files left in temp

where [FOLDER] is the name you want to use for the app.

I guess the (Delphi) source to PBPUnpacker (available from http://www.pdc.me.uk/pbp/) is all you need.
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Pseudo ANIMALISTIC



Joined: 14 May 2005
Posts: 8

PostPosted: Fri Jun 24, 2005 10:31 pm    Post subject: Re: kxploit for mac os x Reply with quote

Marco_N wrote:
shifty wrote:
to compile a version of kxploit for mac os x?


For me, the manual steps are
- use PBPUnpacker to unpack EBOOT.PBP to temp
- use PBPUnpacker to re-pack PARAM.SFO and PIC0.PNG to MS in /PSP/GAME/[FOLDER]%/
- copy DATA.PBP over to MS in /PSP/GAME/[FOLDER]/ and rename it to EBOOT.PBP
- copy any extra needed files over to /PSP/GAME/[FOLDER]/
- delete files left in temp

where [FOLDER] is the name you want to use for the app.

I guess the (Delphi) source to PBPUnpacker (available from http://www.pdc.me.uk/pbp/) is all you need.

Blergh..
If you want to run the original program, either try DarWine, or use bintrans on the Linux binary and run it on Linux PPC. (Unless you use NetBSD/ppc or Darwin/MacOSX just happens to support Linux binaries too? :))
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imk



Joined: 16 Apr 2005
Posts: 8

PostPosted: Sat Jun 25, 2005 7:10 pm    Post subject: Reply with quote

someone on irc helped me out with this one...

to use it on mac osx all you need is pack-pbp and unpack-pbp and use the terminal to do the rest...

you can put this in a script or do it by hand:

mkdir .psp
cd .psp
unpack-pbp ../EBOOT.PBP
mkdir $1
mv UNKNOWN.PSP $1/EBOOT.PBP
mkdir "$1%"
touch UNKNOWN.PSP
pack-pbp "$1%/EBOOT.PBP" PARAM.SFO ICON0.PNG ICON1.PMF UKNOWN.PNG PIC1.PNG SND0.AT3 UNKNOWN.PSP UNKNOWN.PSAR
mv $1* ..
cd ..
rm -rf .psp


thats all there is to it...

you can get the source for pack-pbp and unpack-pbp from oopo's site
http://www.oopo.net/consoledev/

to compile just run gcc pack-pbp.c -o pack-pbp

it works with both gcc 3.3 and 4.0 in osx


after that just put the kxploit.sh or whatever you made inside the folder with EBOOT.PBP from the app you want, then run ./kxploit.sh <dirname>

ex: ./kxploit.sh snes

after that it will make two directories called snes and snes% in the same folder as the main EBOOT.PBP... just move those two snes and snes% directories to you memcard

if you cant figure this out from what ive said, maybe you should wait for someone to write an app :)
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imk



Joined: 16 Apr 2005
Posts: 8

PostPosted: Sat Jun 25, 2005 7:22 pm    Post subject: Reply with quote

actually, you can just use an app called HomebrewPSP Converter 1.1 for osx... works fine... google it
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