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PSPGL Particle System

 
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nilrem2



Joined: 04 Mar 2009
Posts: 1

PostPosted: Wed Mar 04, 2009 3:09 am    Post subject: PSPGL Particle System Reply with quote

Hi all, I have a problem.
I have created a particle system on my PC that can handle around two hundred and fifty thousand particles fine, however when creating the file for the PSP (using PSPGL) it struggles to handle 100 or even 10. I've attached my code and the eboot and makefile, if you wouldn't mind taking a look at it and offering optimisations, I'm guessing replacing floats with native types or types that are smaller like SHORT would help dramatically? Not really sure what the bottleneck is.
Thanks in advance.
http://rapidshare.com/files/204869750/main.zip
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