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SDK patch w/ new sceUtility stubs and prototypes

 
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mbf



Joined: 18 Aug 2006
Posts: 55

PostPosted: Sat Aug 26, 2006 5:07 am    Post subject: SDK patch w/ new sceUtility stubs and prototypes Reply with quote

PSPSDK patch for new NIDS:

Code:
/**
 * Load a network module (PRX) from user mode
 * Load PSP_NET_MODULE_COMMON and PSP_NET_MODULE_INET
 * to use infrastructure WifI (via an access point)
 *
 * @param module - module number to load (PSP_NET_MODULE_xxx)
 * @return 0 on success, < 0 on error
 */
int sceUtilityLoadNetModule(int module);

/**
 * Unload a network module (PRX) from user mode
 *
 * @param module - module number be unloaded
 * @return 0 on success, < 0 on error
 */
int sceUtilityUnloadNetModule(int module);


This one may need review regarding the naming convention for the added header file psputility_netmodules.h

Diff here: http://www.megaupload.com/?d=P6HUYRWJ

More details regarding those functions here and here. Credit and thanks to Chris Swindle and Fanjita.

- mbf
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jimparis



Joined: 10 Jun 2005
Posts: 1179
Location: Boston

PostPosted: Sat Sep 16, 2006 4:53 am    Post subject: Reply with quote

Added in rev 2001 with minor changes, thanks.
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