Blackrider
Joined: 29 Mar 2006 Posts: 8
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Posted: Fri Mar 31, 2006 6:49 am Post subject: sceGuTexSlope and sceGuTexLevelMode |
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Hi,
Has anyone managed to figure out how to use the sceGuTexLevelMode to get a better control of how the GU mipmaps textures? What are the first argument for (the int)? The second is a Bias right? But how does it relate to the first argument?
I also wonders about the sceGuTexSlope function, I guess it is to use to better mipmap things like walls and floors? But how do I use it? |
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