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renz_sui
Joined: 30 Jan 2007 Posts: 2
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Posted: Tue Jan 30, 2007 7:42 pm Post subject: Cygwin + psptoolchain problem |
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Hello, I'm having problem compiling the PSPSDK with this error.
| Code: | psp-gcc -DHAVE_CONFIG_H -I. -I../.. -I../../src/base -I../../src/kernel -I../../
src/display -I../../src/ge -I../../src/user -I../../src/debug -g -O2 -G0 -Wal
l -MT sceGuPatchPrim.o -MD -MP -MF .deps/sceGuPatchPrim.Tpo -c -o sceGuPatchPrim
.o sceGuPatchPrim.c
sceGuPatchPrim.c:12: error: conflicting types for 'sceGuPatchPrim'
pspgu.h:1329: error: previous declaration of 'sceGuPatchPrim' was here
make[3]: *** [sceGuPatchPrim.o] Error 1
make[3]: Leaving directory `/tmp/pspdev/pspsdk/src/gu'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/tmp/pspdev/pspsdk/src'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/tmp/pspdev/pspsdk'
make: *** [all] Error 2
ERROR BUILDING PSPSDK |
I basically installed all the required components (Everything within Devel and Web in Cygwin). |
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TyRaNiD
Joined: 18 Jan 2004 Posts: 918
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Posted: Wed Jan 31, 2007 3:54 am Post subject: |
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| Was a minor bug, should work now :) |
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moonlight
Joined: 26 Oct 2005 Posts: 567
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Posted: Wed Jan 31, 2007 5:19 am Post subject: |
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| TyRaNiD wrote: | | Was a minor bug, should work now :) |
Btw, tyranid, a little bug in the psploadexec_kernel.h include:
| Code: |
psploadcore.h - Interface to LoadCoreForKernel.
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:p
Also, the sceKernelLoadExecBufferPlain could be put as firmware conditional, since from 2.00 and greater it was removed for obvious reasons. (i don't know how they put that function in first place...)
And btw, could you add sceKernelLoadExecVSHMs4, sceKernelLoadExecVSHMs5, sceKernelExitVSHKernel(0x6D302D3D) and LoadExecForKernel_11412288 to the loadexec library?
Ups, i stop petitions now xD |
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TyRaNiD
Joined: 18 Jan 2004 Posts: 918
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Posted: Wed Jan 31, 2007 9:02 am Post subject: |
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| Done just for you ;) |
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renz_sui
Joined: 30 Jan 2007 Posts: 2
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Posted: Wed Jan 31, 2007 11:43 am Post subject: |
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| Thanks. I tried fixing it manually though and it worked. :D |
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