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PSP API Project 2.0 (Multiversion)

 
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Vampire



Joined: 12 Apr 2005
Posts: 138

PostPosted: Wed Oct 05, 2005 6:26 am    Post subject: PSP API Project 2.0 (Multiversion) Reply with quote

Neofar is working on a new version of the PSP API Browser.

This time with multi-version support (1.00 - 2.01).

http://pspdev.ofcode.com/api2.0/index.php
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mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Wed Oct 05, 2005 6:36 am    Post subject: Reply with quote

And already it's missing the hundreds of NIDs (and the ones added since then) from psplibdoc.xml sent through PspPet several months ago.
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PspPet



Joined: 30 Mar 2005
Posts: 210

PostPosted: Wed Oct 05, 2005 7:19 am    Post subject: Reply with quote

IMHO: the manually maintained "database" format has outlived its usefulness. Manually maintaining the format is labor intensive and error prone.

The structure of the database is limiting.Only the database owners can add more modules or NIDs, and as pointed out the list is far behind. Also the modules listed and how they are organized are not useful IMHO (ie. there is a clear distinction between USER and system APIs - but you wouldn't know it looking at the database)

For more complete and useful APIs, the PSPSDK headers contain full API info for those APIs that people commonly use.
----
My suggestion is to replace the database format with a simple text list of NID names that have been found and confirmed (and if there is NID collision, two names).

With that input, a relatively simple PRX dumping program can automatically generate a full and complete listing of all exports, perhaps in STUB_ format.
That would be everything useful that is in the database now, up-to-date, accurate and complete - no chance of human error
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neofar



Joined: 21 Jan 2004
Posts: 47
Location: Spain

PostPosted: Thu Oct 06, 2005 3:06 am    Post subject: Reply with quote

hey don't worry, beeeeee happy,
and patient of course

.. working time ..
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neofar



Joined: 21 Jan 2004
Posts: 47
Location: Spain

PostPosted: Thu Oct 06, 2005 8:01 pm    Post subject: Reply with quote

Okidoki... fully libdoc update
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mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Fri Oct 07, 2005 1:16 am    Post subject: Reply with quote

Great work! Although it's depressing to see how many NIDs are missing... there's too much collective CPU power (although the larger problem is weeding out false positives, this requires reverse engineering in a lot of cases).
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Kro



Joined: 15 Sep 2005
Posts: 10

PostPosted: Sat Oct 08, 2005 1:50 am    Post subject: Reply with quote

mrbrown wrote:
many NIDs are missing...

I believe you mean: lots of function names are missing for known NIDs. ;)
We're running a 9 person project for distributed cracking utility utilizing PCs available on my university. I hope to see some reasonable results in 6 weeks (it's more of a project management experiment than development project, but our goal is to find possible names for all NIDs).
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olimatou



Joined: 11 Oct 2005
Posts: 1

PostPosted: Tue Oct 11, 2005 3:30 am    Post subject: Why nobody using the real PSP source to fill parameters ??? Reply with quote

Someone could document the functions for some API with the source files from Sony's SDK.... Like libmpeg.h :
[REMOVED]
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mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Tue Oct 11, 2005 3:42 am    Post subject: Reply with quote

olimatou has been banned for posting information from the official PSP SDK.
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