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advantages / disadvantages of ST3C compressed textures ?

 
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patpsp



Joined: 25 Oct 2005
Posts: 31

PostPosted: Sat Jan 14, 2006 2:13 am    Post subject: advantages / disadvantages of ST3C compressed textures ? Reply with quote

Hello, i wonder whether the S3TC compressed textures are useful or not.

From what i've understood :

- DXT1 is for opaque textures, or transparency with just 1 bit (no level of transparency). It compresses 4x.
- DXT3 and DXT5 are for transparent textures with different transparency levels. It compresses 2x.

PSPGL implements S3TC textures, but the display of them is very low compared to non-compressed textures swizzled.

So anyone made tests with the S3TC ?
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