patpsp
Joined: 25 Oct 2005 Posts: 31
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Posted: Sat Jan 14, 2006 2:13 am Post subject: advantages / disadvantages of ST3C compressed textures ? |
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Hello, i wonder whether the S3TC compressed textures are useful or not.
From what i've understood :
- DXT1 is for opaque textures, or transparency with just 1 bit (no level of transparency). It compresses 4x.
- DXT3 and DXT5 are for transparent textures with different transparency levels. It compresses 2x.
PSPGL implements S3TC textures, but the display of them is very low compared to non-compressed textures swizzled.
So anyone made tests with the S3TC ? |
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