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SDK Test and PSPE

 
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Shapyi



Joined: 25 Apr 2005
Posts: 95

PostPosted: Wed Jun 29, 2005 1:07 am    Post subject: SDK Test and PSPE Reply with quote

I got the SDK installed in Cygwin succesfully and got sdktest to compile... successfully. But it doesn't run on PSPE, is it just because PSPE is crappy or is there something wrong.

Note: I don't have a PSP currently, I had to send it back to Sony for exchange.
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DaveRoyal



Joined: 25 Jun 2005
Posts: 16
Location: Northern California, USA

PostPosted: Wed Jun 29, 2005 1:14 am    Post subject: Reply with quote

Shapyi,

Most likely the cause is that there's no .png file in the .pbp file.

I've just found this, and am attempting to put a png into the file using an unpacker.


Dave
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Shapyi



Joined: 25 Apr 2005
Posts: 95

PostPosted: Wed Jun 29, 2005 1:28 am    Post subject: Reply with quote

No, I put a PNG in for an ICON0.PNG, but it doesn't run...
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DaveRoyal



Joined: 25 Jun 2005
Posts: 16
Location: Northern California, USA

PostPosted: Wed Jun 29, 2005 1:31 am    Post subject: SDKTest app Reply with quote

Shapyi,

Ok, I put a ICON0.PNG into the pbp, but can now tell you it won't work on pspe, but does run on real hardware 1.5.


Dave
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Shapyi



Joined: 25 Apr 2005
Posts: 95

PostPosted: Wed Jun 29, 2005 1:33 am    Post subject: Re: SDKTest app Reply with quote

DaveRoyal wrote:
Shapyi,

Ok, I put a ICON0.PNG into the pbp, but can now tell you it won't work on pspe, but does run on real hardware 1.5.


Dave


lol, well I guess thats what's important. I just rather test code on an emulator rather than on my PSP (once I get it back).
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jimparis



Joined: 10 Jun 2005
Posts: 1179
Location: Boston

PostPosted: Wed Jun 29, 2005 2:11 am    Post subject: Reply with quote

http://forums.ps2dev.org/viewtopic.php?t=2232
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Shapyi



Joined: 25 Apr 2005
Posts: 95

PostPosted: Wed Jun 29, 2005 2:13 am    Post subject: Reply with quote

jimparis wrote:
http://forums.ps2dev.org/viewtopic.php?t=2232


Alright, thanks.
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sasq



Joined: 29 Jun 2005
Posts: 16

PostPosted: Wed Jun 29, 2005 8:02 am    Post subject: Reply with quote

an -march=r6000 as compiler flag takes care of this problem, it will then run in the emulator.
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Sharkus



Joined: 19 Jun 2005
Posts: 27

PostPosted: Thu Jun 30, 2005 1:05 am    Post subject: Reply with quote

I get the following stderr.txt when I try to run the sample app under PSPE (with march=r6000 as a compiler flag). Any ideas?

Code:
load C:\Program Files\pspe\ms0\PSP\GAME\SDKTEST\EBOOT.PBP
PBP format
illegal address
PC = 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
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cable16



Joined: 22 Mar 2005
Posts: 22

PostPosted: Mon Jul 04, 2005 4:12 am    Post subject: Reply with quote

where should I put -march=r6000 in the makefile? I tried a few places I thought it should go, and sdktest won't run in PSPE still.
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laichung



Joined: 06 May 2005
Posts: 123

PostPosted: Mon Jul 04, 2005 6:49 pm    Post subject: Reply with quote

put it at the "CFLAGS" line
But it doesnt help me , as I have same error like the above.

cable16 wrote:
where should I put -march=r6000 in the makefile? I tried a few places I thought it should go, and sdktest won't run in PSPE still.
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cable16



Joined: 22 Mar 2005
Posts: 22

PostPosted: Tue Jul 05, 2005 1:15 am    Post subject: Reply with quote

yea, that's where I put it, but I don't even get that error, nothing changes at all.
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laichung



Joined: 06 May 2005
Posts: 123

PostPosted: Thu Jul 07, 2005 12:49 pm    Post subject: Reply with quote

Is that no one can solve this problem???? I really need to run my program on emu first in order to debug it and I need SDK to use float and cpp.


Sharkus wrote:
I get the following stderr.txt when I try to run the sample app under PSPE (with march=r6000 as a compiler flag). Any ideas?

Code:
load C:\Program Files\pspe\ms0\PSP\GAME\SDKTEST\EBOOT.PBP
PBP format
illegal address
PC = 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
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mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Thu Jul 07, 2005 1:16 pm    Post subject: Reply with quote

No. The developers of PSPSDK do not support PSPE and never will. The reasons have been outlined in various other posts regarding PSPE (and on IRC). Basically it boils down to:
  • PSPE is very rarely updated, so it cannot stay abreast of all of the latest and greatest developments.
  • PSPE is not Open Source, so there is no way for anyone to improve it to make it compatible with PSPSDK.
  • PSPE doesn't come close to emulating a real PSP. The developers only care about PSPSDK working on a real PSP.
  • PSPE just plain sucks as an emulator.
I hope this clears things up.
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