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mini-SDK for GTA Exploit

 
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Fanjita



Joined: 28 Sep 2005
Posts: 217

PostPosted: Sun Jan 15, 2006 7:55 am    Post subject: mini-SDK for GTA Exploit Reply with quote

In case anyone is wanting to get down 'n' dirty with the GTA exploit, I released a small package that should make life a little easier.

It includes the full source for my recent tetris for GTA, plus info and utility functions (based on Bitmap1's code) for automatically getting the right syscall numbers.

It should be useful for anyone wanting to explore homebrew on 2.01, 2.5 and 2.6, in advance of the EBOOT loader release for GTA.

You can pick it up from my website.
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