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PSP Extentions sort of like DLL's

 
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Produkt



Joined: 15 Aug 2005
Posts: 12

PostPosted: Mon Sep 05, 2005 5:28 am    Post subject: PSP Extentions sort of like DLL's Reply with quote

The Studio Insomniac Produkt (which I work for) our game (currently on the pc for for testing.)

the final plan for the game is to offer modding where just like some popular PC games you can create your own content and gameplay setups.

our PC test version pulls the game code from a DLL now if we wanted to do this for the psp how would we do this?
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CPUWIZ



Joined: 05 Sep 2005
Posts: 1

PostPosted: Mon Sep 05, 2005 7:36 am    Post subject: Reply with quote

Surely, you should be asking that question here instead: https://psp.scedev.net !
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Produkt



Joined: 15 Aug 2005
Posts: 12

PostPosted: Mon Sep 05, 2005 7:42 am    Post subject: Reply with quote

we havent gotten our clearance for the official dev kit... our budget is tighter than a size 6 on a 400 pound fat chick....

i was hoping the community knew something about this so that it would be practical uppon release.
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maddogjt1



Joined: 27 Jun 2005
Posts: 13

PostPosted: Mon Sep 05, 2005 11:16 am    Post subject: Reply with quote

I don't know anything officially about this, but I would assume that sony would not allow anything like this. Any system that allows a user to run unsigned code is s huge security risk for them. The only outside posibility would probably to create some type of virtual machine but even that may pose too many security risks.
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groepaz



Joined: 01 Sep 2005
Posts: 305

PostPosted: Mon Sep 05, 2005 8:27 pm    Post subject: Reply with quote

also, before you dont have an official devkit....i wouldnt even think about making a psp game commercially :=P
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rinco



Joined: 21 Jan 2005
Posts: 255
Location: Canberra, Australia

PostPosted: Mon Sep 05, 2005 9:05 pm    Post subject: Reply with quote

Lua is a popular language for post-production game modification (eg: WoW). Java and Python are also fine choices.

PRX offers similar functionality to DLL... but as maddogjt1 points out, Sony is unlikely to allow any pro-dev to publish a game that downloads and executes arbitrary code outside of a sandbox. This technique could be used for homebrew, but it would be a security risk that no dev should endorse.
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adresd



Joined: 17 Jan 2004
Posts: 43

PostPosted: Tue Sep 06, 2005 6:27 am    Post subject: Reply with quote

you could always develop your own overlay/loader system. and then implement it via that.

seeing as its an embedded platform (with the associated memory control etc) it shouldnt be a massive task.

Lot cleaner than some other solutions, but does leave holes unless thought through properly.
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