LuMo
Joined: 21 Aug 2005 Posts: 410 Location: Austria
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Posted: Sun Feb 05, 2006 7:02 am Post subject: lines and scegumdrawarray |
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hi!
| Code: |
class Vertex3dbV1
{
unsigned int color;
float x, y, z;
};
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rendering wireframe
| Code: |
sceGumDrawArray(GU_LINES,
GU_INDEX_16BIT | GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_3D,
(int)mesh.faceCount * 4,
mesh.faces, // 4xfaceCount
mesh.verticesV1); |
the interesting response from psp is;
it does NOT crash, it just desplays nothing at all... (although the model is loaded correct)
note: tested loading by print out the loaded stuff...
any ideas?
greets
lumo
greets
lumo _________________ "Good artists copy, great artists steal."
Pablo Picasso
go2lumo.com |
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