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Pihas
Joined: 25 Oct 2008 Posts: 60 Location: Lithuania
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Posted: Thu Jun 11, 2009 4:28 pm Post subject: [Solved] LTE Game Engine (3D editing question) |
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I am new at LTE Game engine. For a while just edited some samples. Now i want to add custom model or edit existing in samples. If I edit existing (For example just changing geometry postion of object in room.3ds) i always got black screen on my PSP.
In my PC there are Autodesk 3ds Max 2010, trueSpace7.61, Blender, MilkShape 3D 1.8.4....
Where can be my mistake (I am new at it)?
Here is my code i didn't changed anythink
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scene::IAnimatedMesh* mesh = smgr->getMesh(
"ms0:/media/room.3ds");
smgr->getMeshManipulator()->makePlanarTextureMapping(
mesh->getMesh(0), 0.004f);
scene::ISceneNode* node = 0;
node = smgr->addAnimatedMeshSceneNode(mesh);
node->setMaterialTexture(0, driver->getTexture("ms0:/media/wall.jpg"));
node->getMaterial(0).EmissiveColor.set(0,0,0,0);
node->setMaterialFlag(video::EMF_CLIPPING, true);
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Shadow Example (What is what I am trying to edit):
Some other test made yesterday:

Last edited by Pihas on Thu Jun 11, 2009 9:23 pm; edited 1 time in total |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Thu Jun 11, 2009 5:28 pm Post subject: |
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LTE is just irrlicht with LTE stuck on the front of the functions. You'd probably get better answers going through their docs and forums. Not many people here work on this. The only thing I've done with it was to replace the old PSPGL with my version with TV support.
http://irrlicht.sourceforge.net/ |
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Pihas
Joined: 25 Oct 2008 Posts: 60 Location: Lithuania
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Posted: Thu Jun 11, 2009 5:43 pm Post subject: |
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Woohoo fixed :-D my problem was what I on Autodesk 3ds Max 2010 presed save as and the file name blabla.max renamed to .3ds ... (I think it like on photoshop .PSD ? ). Just exported .3ds and everythink worked.
Thx for answer in that page there are a lot of examlpes |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Fri Jun 12, 2009 6:12 am Post subject: |
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| Cool. If you run across any other tips you think LTE users might need, you might consider posting them here since there isn't a lot here. It's when people post what they find that knowledge here grows. :) |
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