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chp
Joined: 23 Jun 2004 Posts: 313
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Posted: Fri Jun 10, 2005 6:05 pm Post subject: Hardware-bug in SDL |
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Noticed that the last submit to src/video/ps2sdk/SDL_ps2video.c had the following line added:
+ gsGlobal->Test->ZTE = 0;
This is not 100% OK when you want to disable ztesting because of a bug in the GS which could cause issues on atleast some PS2-revisions. Instead, keep ZTE as 1 and instead set ZTST to 1 (pass all pixels), which is equivalent. |
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gawd
Joined: 09 Feb 2005 Posts: 28 Location: Israel
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Posted: Fri Jun 10, 2005 6:09 pm Post subject: |
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Thanks for letting me know, I will change that back.
During my trial-and-error to see why I get chunked 8bpp video, I tried adding this, to see if it helps.
Anyway, I will soon commit a fixup.
--gawd. |
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