| View previous topic :: View next topic |
| Author |
Message |
coolkehon
Joined: 20 Oct 2008 Posts: 355
|
Posted: Sat Dec 20, 2008 1:43 pm Post subject: Installing psptoolchain mingw & msys |
|
|
| is it possible to install the psptoolchain using mingw and msys and if so how |
|
| Back to top |
|
 |
adrahil
Joined: 16 Mar 2006 Posts: 277
|
|
| Back to top |
|
 |
coolkehon
Joined: 20 Oct 2008 Posts: 355
|
Posted: Sun Dec 21, 2008 1:32 pm Post subject: |
|
|
| not what i'm talking about i want to install using psptoolchain.sh |
|
| Back to top |
|
 |
adrahil
Joined: 16 Mar 2006 Posts: 277
|
Posted: Sun Dec 21, 2008 8:50 pm Post subject: |
|
|
| Uhm... why? devkitpro is fairly well maintained and updated. The .sh script has been made (as you can maybe guess) for linux only. I guess it is somehow possible with a lot of tweaking (otherwise WntrMute wouldn't have managed to integrate pspsdk to his toolchain) but not really worth the effort. |
|
| Back to top |
|
 |
ooPo Site Admin
Joined: 17 Jan 2004 Posts: 2032 Location: Canada
|
Posted: Mon Dec 22, 2008 3:07 am Post subject: |
|
|
The toolchain script and the toolchain itself were intended to run in a unix-like environment. It certainly is possible to build it elsewhere but cygwin and mingw/msys are too much of a moving target to support by default. It became a maintenance nightmare.
You could follow some sort of tutorial on how to build it with mingw/msys, or use devkitpro. Although devkitpro tends to be a little out of date at times, but most people don't need to be on the absolute bleeding edge anyway. |
|
| Back to top |
|
 |
hlide
Joined: 10 Sep 2006 Posts: 750
|
Posted: Mon Dec 22, 2008 6:39 am Post subject: |
|
|
heimdall's pspsdk may be a good start too.
it uses mingw but i'm not sure about msys.
and there is probably Heimdall's SVN source as well if i'm not wrong too to build it. |
|
| Back to top |
|
 |
Heimdall
Joined: 10 Nov 2005 Posts: 259 Location: Netherlands
|
Posted: Mon Dec 22, 2008 7:27 am Post subject: |
|
|
| yes it runs on msys too, but the sdk is patched to be msys agnostic, but you and i do use msys with it without any problems. But since msys is such a mess to get it working i never pack it with the sdk because that would be another big project. On the project svn there are shell scripts and rudimentary docs on how to get it working... |
|
| Back to top |
|
 |
J.F.
Joined: 22 Feb 2004 Posts: 2906
|
Posted: Mon Dec 22, 2008 9:21 am Post subject: |
|
|
| adrahil wrote: | | Uhm... why? devkitpro is fairly well maintained and updated. |
BWAHAHAHAHAHAHAHAHA! You a very funny guy! "Well maintained and updated." Snort - HAHAHAHAHA! Sorry - couldn't help it.
http://sourceforge.net/project/showfiles.php?group_id=114505
Look at the date devkitPSP was last updated... what was that? Couldn't hear you... that's right! April 16, 2007. Yeeeeeaaaaaah. "Well maintained and updated" my ass! :D |
|
| Back to top |
|
 |
angelo
Joined: 29 Aug 2007 Posts: 168
|
Posted: Mon Dec 22, 2008 9:56 am Post subject: |
|
|
| J.F. wrote: | | adrahil wrote: | | Uhm... why? devkitpro is fairly well maintained and updated. |
BWAHAHAHAHAHAHAHAHA! You a very funny guy! "Well maintained and updated." Snort - HAHAHAHAHA! Sorry - couldn't help it.
http://sourceforge.net/project/showfiles.php?group_id=114505
Look at the date devkitPSP was last updated... what was that? Couldn't hear you... that's right! April 16, 2007. Yeeeeeaaaaaah. "Well maintained and updated" my ass! :D |
You know J.F, it's not bad! As long as you keep your PSPSDK up to date you're fine.
I've been using devkit pro for about a year now. I've found it a breeze to install, it's super faster, easy to update and it intergrates itself into Windows.
I've linked devkit pro to Programmer's Notepad 2, so I NEVER ever use a bash. I code and compile in a GUI!
I've tried the PSPDev in other environments:
CYGWIN:
A nightmare. It takes AGES to install, is 10x the size of DevkitPro and 3x slower too. I'm shocked that so many Win32 users use CYGWIN.
Linux/*buntu:
Nahhh... I'm more of a Windows kinda guy. Go ahead crucify me. Moreover, everything is done in bash. No thanks! It's just as speedy as Devkitpro, but not as nice as Windows for PSP debugging. =D
Angelo |
|
| Back to top |
|
 |
NoEffex
Joined: 27 Nov 2008 Posts: 108
|
Posted: Mon Dec 22, 2008 11:28 am Post subject: |
|
|
| angelo wrote: | | J.F. wrote: | | adrahil wrote: | | Uhm... why? devkitpro is fairly well maintained and updated. |
BWAHAHAHAHAHAHAHAHA! You a very funny guy! "Well maintained and updated." Snort - HAHAHAHAHA! Sorry - couldn't help it.
http://sourceforge.net/project/showfiles.php?group_id=114505
Look at the date devkitPSP was last updated... what was that? Couldn't hear you... that's right! April 16, 2007. Yeeeeeaaaaaah. "Well maintained and updated" my ass! :D |
You know J.F, it's not bad! As long as you keep your PSPSDK up to date you're fine.
I've been using devkit pro for about a year now. I've found it a breeze to install, it's super faster, easy to update and it intergrates itself into Windows.
I've linked devkit pro to Programmer's Notepad 2, so I NEVER ever use a bash. I code and compile in a GUI!
I've tried the PSPDev in other environments:
CYGWIN:
A nightmare. It takes AGES to install, is 10x the size of DevkitPro and 3x slower too. I'm shocked that so many Win32 users use CYGWIN.
Linux/*buntu:
Nahhh... I'm more of a Windows kinda guy. Go ahead crucify me. Moreover, everything is done in bash. No thanks! It's just as speedy as Devkitpro, but not as nice as Windows for PSP debugging. =D
Angelo | Ubuntu isn't as great as it was, well, dpkg is unable to provide what's needed. OpenSUSE or Fedora is the greatness, plus if you get 64-bit it's quite quick, in that I finished installing the toolchain in a couple of minutes, and psplibraries didn't take much longer. |
|
| Back to top |
|
 |
angelo
Joined: 29 Aug 2007 Posts: 168
|
Posted: Mon Dec 22, 2008 11:41 am Post subject: |
|
|
Well at least you're all set up now!
Good luck and have fun with your new environment.
Angelo |
|
| Back to top |
|
 |
J.F.
Joined: 22 Feb 2004 Posts: 2906
|
Posted: Mon Dec 22, 2008 11:44 am Post subject: |
|
|
| angelo wrote: |
Linux/*buntu:
Nahhh... I'm more of a Windows kinda guy. Go ahead crucify me. Moreover, everything is done in bash. No thanks! It's just as speedy as Devkitpro, but not as nice as Windows for PSP debugging. =D
|
It's not Ubuntu, it's gcc. Gcc keeps updating, with minor updates that make the old method of building the toolchain break. Folks have been working out the issues, and it should once again be the best way of handling the toolchain and sdk shortly. As many changes as there have been since April 2007, I wouldn't be using devkitPSP. Windows people should be using Heimdall's devkit instead. It's not quite as "easy" to setup, but it's not hard either, and FAR more up to date.
Also, linux doesn't force you to use a terminal either. I do everything from within Geany, a very nice, lightweight IDE. The debugging is another issue I haven't tried messing with. Psplink seems to be aimed mostly at Windows. Not linux's fault the original author of psplink targeted another platform. Maybe those issues will get worked out sometime as well. In the meantime, more "traditional" methods of debugging, like logging, are no problem (for many devs at least). |
|
| Back to top |
|
 |
angelo
Joined: 29 Aug 2007 Posts: 168
|
Posted: Mon Dec 22, 2008 9:30 pm Post subject: |
|
|
Oh.. I use a mixtur eof devkitPro and Heimdall's devkit. I set the framework up with devkitpro (since it's so easy to install) and update it with Heimdall's devkit. (Since that's so easy to install!)
All together my PSPDev environment comes to a whopping 266MB including all docs, every single up to date lib and include file known to the PSPDev community and all samples too! Not bad eh?
I've never used PSPLink either and I'm a Windows user.
I (like you) prefer logging in text file of on on screen messages. I use piKey's function "displayStatusText(char text);" as a major debugger. |
|
| Back to top |
|
 |
Heimdall
Joined: 10 Nov 2005 Posts: 259 Location: Netherlands
|
Posted: Mon Dec 22, 2008 11:19 pm Post subject: |
|
|
| But you can use psplink, the build + driver i pack on my installer works :) |
|
| Back to top |
|
 |
|