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Using the HDD in development

 
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peskanov



Joined: 03 Mar 2005
Posts: 7
Location: Spain

PostPosted: Mon Oct 03, 2005 8:41 am    Post subject: Using the HDD in development Reply with quote

Hello there; I am working on a PC game port. We want to make a minimal port of the game as a demo for publishers, working just with the ps2dev.org tools.
Right now we are loading data files from the ethernet, using ps2client, but the process is too slow.
So we buyed some Seagate 80 GB harddrives for storing the data files of our game.

Now, the problem is that ps2client seems to work just partially with the HDD. I can use HDD-FRMT, and then send a "dir" command using ps2client, but copying or formating doesn't work. It seems both use PFS so I don't know what's the problem.

I am bit lost, I would like to know how do you store your data in the HDD, which tools do you use. I have searched the forum, but I had no luck.

Thanks in advance.

BTW, I have DMS4 V1.0 Pro, with ToxicBIOS 1.2
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ooPo
Site Admin


Joined: 17 Jan 2004
Posts: 2032
Location: Canada

PostPosted: Mon Oct 03, 2005 3:16 pm    Post subject: Reply with quote

You may be happier running ps2ftpd.
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peskanov



Joined: 03 Mar 2005
Posts: 7
Location: Spain

PostPosted: Tue Oct 04, 2005 7:57 am    Post subject: Reply with quote

Ok, I have tried ps2ftpd. Now I am starting to understand what's the deal with partitions/filesystems.

Now we are trying to load the data using libhdd. No luck until now; if anybody can point me to a good source example, it would make my day :)
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peskanov



Joined: 03 Mar 2005
Posts: 7
Location: Spain

PostPosted: Wed Oct 05, 2005 7:26 am    Post subject: Reply with quote

We have it running!
If anybody is trying something similar, this example has helped us:

http://forums.ps2dev.org/viewtopic.php?t=631&view=next&sid=69af23529dfd9c142fcba816dcc968e3

BTW, the filesystem is case sensitive. Beware...
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