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wxVU

 
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PostPosted: Fri Feb 13, 2004 9:39 pm    Post subject: wxVU Reply with quote

as blackdroid haven't been around IRC lately, ill just tell people this if you are using wxVU, i fixed a bug that makes lqi and some other instructions behave strange.

goto line 136 in vu.cpp and change :

Code:

memcpy( (void *)&(data.vf.x), (void *)org, 4);


to

Code:

memcpy( (void *)&(data.vf.w), (void *)org, 4);


problem solved.

.emoon - doing his ninja-vu tricks.
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emoon



Joined: 18 Jan 2004
Posts: 91
Location: Stockholm, Sweden

PostPosted: Fri Feb 13, 2004 9:40 pm    Post subject: Reply with quote

baha, ofcourse i forgot to login..
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blackdroid



Joined: 17 Jan 2004
Posts: 564
Location: Sweden

PostPosted: Sat Feb 14, 2004 10:02 am    Post subject: Reply with quote

There are quite some more bugs that I fixed last weekend.
The most important one was to make sure that the vu emulation do not write to registers in a sequential way but lower and upper gets updated in one go. for example a

addai... loi...

pair resulted in 'I' being updated before addai and that we dont want.
and some other bugs.

If im not too tired this weekend im going to commit to cvs, which essentially means 1.0, although I would appreciate alot of simulation testing, Ive added means to save off vumem and vuregs from wxVU so you can compare dumps from the ps2 with the help of some simple regcmp and memcmp binaries that tells which reg or which place in mem that has a mismatch. so run small loop/code etc on ps2 and in wxVU, compare dumps, move on if ok.
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Kung VU
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blackdroid



Joined: 17 Jan 2004
Posts: 564
Location: Sweden

PostPosted: Sat Feb 14, 2004 10:04 am    Post subject: Reply with quote

oh and thanks to emoon for spotting that mwrite bug.
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Kung VU
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emoon



Joined: 18 Jan 2004
Posts: 91
Location: Stockholm, Sweden

PostPosted: Sat Feb 14, 2004 10:37 am    Post subject: Reply with quote

That sounds great bd, glad that you are alive :)

I have been doing some testing today and will do more testing this weekend as im working pretty much on vu related stuff for the engine now.

now mulq doesnt seem to work at all, had any problems with it?

.emoon
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mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Sat Feb 14, 2004 3:27 pm    Post subject: Reply with quote

blackdroid ... dude ...

WHAT THE HECK DID VEGAS DO TO YOU?!?!??

:)
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blackdroid



Joined: 17 Jan 2004
Posts: 564
Location: Sweden

PostPosted: Sun Feb 15, 2004 8:42 am    Post subject: Reply with quote

well you know 3 for $99 takes its toll, makes the body weary :)

It has been a shit week for me, meetings during the days and coding afterwards and then coming home to a deadcold apartement every other day, makes me wonder in how many ways a heating system can fuck up.
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urchin



Joined: 02 Jun 2005
Posts: 121

PostPosted: Wed Jun 15, 2005 5:34 am    Post subject: Reply with quote

What version of wxwidgets are you using?

I tried the latest one for mac and had problems building. I tweaked the bits that were complaining and got a successful build, but when I start up the app, all I get is a file dialog that does not respond to input.

btw, what is wxVU and what does it do? :)
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PostPosted: Wed Jun 15, 2005 5:48 am    Post subject: Reply with quote

urchin wrote:
btw, what is wxVU and what does it do? :)


In Swedish tubs, wxVU does YOU!
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