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KaylaKaze
Joined: 05 May 2004 Posts: 75 Location: NC, USA
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Posted: Sat Nov 13, 2004 12:06 am Post subject: Keyboard/mouse w/out copyright probs |
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| Is it possible to make a homebrew program that can use the USB keyboard or mouse without breaking copyrights by bin2s-ing the usbd.irx or requiring the user to copy that file from a disc of theirs? |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Sat Nov 13, 2004 1:39 am Post subject: |
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You could help develop the homebrew usbd.irx _________________ Shoot Pixels Not People!
Makeshift Development |
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KaylaKaze
Joined: 05 May 2004 Posts: 75 Location: NC, USA
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Posted: Sat Nov 13, 2004 2:03 am Post subject: |
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| I would except I can't handle that low level stuff. |
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ooPo Site Admin
Joined: 17 Jan 2004 Posts: 2032 Location: Canada
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Posted: Sat Nov 13, 2004 3:09 am Post subject: |
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| Give it a try. Life is nifty when you're being cycle-thrifty! |
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soks
Joined: 25 May 2004 Posts: 100 Location: Chicago, IL
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Posted: Sat Nov 13, 2004 3:16 am Post subject: |
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...I'm sorry, but... that's just so lame...
I love it <=D |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Sat Nov 13, 2004 8:00 am Post subject: |
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| As I remember it, people were reverse engineering the usb module from one that came with debug symbols. I've checked all my PS2 games, and none of the included IRXs have debug symbols. Can someone tell me which game(s) had various modules with debug symbols? I'd like to know so I knew what to buy so I had a legal copy I could then look at. I wouldn't think about asking someone for the module itself. :) |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Sat Nov 13, 2004 9:47 am Post subject: |
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The ps2linux kernel has just about everything you need to know. _________________ Shoot Pixels Not People!
Makeshift Development |
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