ne0h
Joined: 21 Feb 2008 Posts: 386
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Posted: Sat Dec 20, 2008 5:00 am Post subject: Blitting images to Vram |
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Hi,
I'm trying to blit a simple 2x2 image to Vram with sceGuTexImage, but I doesn't know how has to be the data of the image,
a example:
| Code: |
char data[] = {
0x00,
0xFF,
0x00,
0xFF,
0xFF,
0xFF,
0x00,
0x00,
0xFF,
0xFF,
0x00,
0x00,
};
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This is the bmp data of a 2 x 2 image without line terminator ( 00 00 ),
but how it has to be to blit to vram?
If I try to use this data I get two red pixels.... ( and probably others that I can't see) |
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