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[Solved] MingGW (error: graphics.h: No such file or dir)

 
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Pihas



Joined: 25 Oct 2008
Posts: 60
Location: Lithuania

PostPosted: Sat Mar 14, 2009 8:36 pm    Post subject: [Solved] MingGW (error: graphics.h: No such file or dir) Reply with quote

Hello every body i'm new at C++ programing and have a problem with simple thing :/ just want to blit an Image. Made Hellow World and works perfectly but with image bliting have problems.

I'm using DevkitPro (http://www.devkitpro.org) with installed pspsdk-setup-0.9.2.exe (http://minpspw.sourceforge.net/)

Console:
Code:
Owner@PRIVE-0D6D31055 ~/Projektai
$ cd Paveiksliukas

Owner@PRIVE-0D6D31055 ~/Projektai/Paveiksliukas
$ make
psp-gcc -I. -Ic:/devkitPro/devkitPSP/pspsdk/psp/sdk/include -O2 -G0 -Wall -D_PSP
_FW_VERSION=150   -c -o main.o main.c
main.c:17:22: error: graphics.h: No such file or directory
main.c: In function 'main':
main.c:60: error: 'Image' undeclared (first use in this function)
main.c:60: error: (Each undeclared identifier is reported only once
main.c:60: error: for each function it appears in.)
main.c:60: error: 'ourImage' undeclared (first use in this function)
main.c:64: warning: implicit declaration of function 'initGraphics'
main.c:67: warning: implicit declaration of function 'loadImage'
main.c:82: warning: implicit declaration of function 'blitAlphaImageToScreen'
main.c:90: warning: implicit declaration of function 'flipScreen'
make: *** [main.o] Error 1

Owner@PRIVE-0D6D31055 ~/Projektai/Paveiksliukas
$


My main.c:
Code:
/*
          My Image Display Program
          Author: Brad Dwyer
          Date: 12/28/2005

          Thanks to Psilocybeing for the base code.
*/


#include <pspdisplay.h>
#include <pspctrl.h>
#include <pspkernel.h>
#include <pspdebug.h>
#include <pspgu.h>
#include <png.h>
#include <stdio.h>
#include "graphics.h"


#define printf pspDebugScreenPrintf
#define MAX(X, Y) ((X) > (Y) ? (X) : (Y))

PSP_MODULE_INFO("Image Display Program", 0, 1, 1);


/* Exit callback */
int exit_callback(int arg1, int arg2, void *common) {
          sceKernelExitGame();
          return 0;
}

/* Callback thread */
int CallbackThread(SceSize args, void *argp) {
          int cbid;

          cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
          sceKernelRegisterExitCallback(cbid);

          sceKernelSleepThreadCB();

          return 0;
}

/* Sets up the callback thread and returns its thread id */
int SetupCallbacks(void) {
          int thid = 0;

          thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
          if(thid >= 0) {
                    sceKernelStartThread(thid, 0, 0);
          }

          return thid;
}



int main() {
          char buffer[200];
          Image* ourImage;

          pspDebugScreenInit();
          SetupCallbacks();
          initGraphics();

          sprintf(buffer, "bootlog.png");
          ourImage = loadImage(buffer);

          if (!ourImage) {
                    //Image load failed
                    printf("Image load failed!\n");
          } else {

                    int x = 0;
                    int y = 0;
                    sceDisplayWaitVblankStart();

                    while (x < 480) {
                              while (y < 272) {


                                        blitAlphaImageToScreen(0 ,0 ,32 , 32, ourImage, x, y);
                                        y += 32;
                              }

                              x += 32;
                              y = 0;
                    }

                    flipScreen();
          }

          sceKernelSleepThread();
          return 0;
}



My make file:
Code:
TARGET = hello
OBJS = main.o graphics.o framebuffer.o

CFLAGS = -O2 -G0 -Wall
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
ASFLAGS = $(CFLAGS)

LIBDIR =
LIBS = -lpspgu -lpng -lz -lm
LDFLAGS =

EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = Image Example

PSPSDK=$(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak


It think my problem is that did't installed (compiled) zlib, if it is how to do what on MinGW. Tried to use Minimalist PSPSDK for Windows: http://sourceforge.net/project/showfiles.php?group_id=223830&package_id=271000&release_id=590671 zlib-1.2.2-pspdevpak.exe


Last edited by Pihas on Sat Mar 14, 2009 11:07 pm; edited 1 time in total
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Pihas



Joined: 25 Oct 2008
Posts: 60
Location: Lithuania

PostPosted: Sat Mar 14, 2009 8:37 pm    Post subject: Re: MingGW (error: graphics.h: No such file or dir) Reply with quote

Sry for double posting, just press edit button...to add devkit version (1.4.10)
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Heimdall



Joined: 10 Nov 2005
Posts: 259
Location: Netherlands

PostPosted: Sat Mar 14, 2009 9:33 pm    Post subject: Reply with quote

the minpspw 0.9.2 already comes with zlib and other included and you don't need devkitpro at all. The other thing is that graphics.h is not part of the sdk it comes (i think) from the tutorials from the psp-hacks book and site, maybe you should look for it there...
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Pihas



Joined: 25 Oct 2008
Posts: 60
Location: Lithuania

PostPosted: Sat Mar 14, 2009 11:06 pm    Post subject: Reply with quote

Solved, just followed http://www.psp-programming.com/tutorials/c/lesson05.htm and puted those files http://www.psp-programming.com/tutorials/c/lesson05.zip to same dir as makefile and main.c Thx for help
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