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yoyofr
Joined: 25 Jun 2005 Posts: 23 Location: paris
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Posted: Thu Jul 07, 2005 9:43 am Post subject: NeoCDPSP v0.1 |
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Hi,
here's my little contribution, a new Neogeo CD emulator!
check it by downloading on my website, http://yoyofr.fr.st
currently : fullsound & music (using mp3) support with fullspeed at
333Mhz.
thx a lot to the great guys here for pspsdk! |
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Mak0
Joined: 27 Jan 2005 Posts: 36
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Posted: Thu Jul 07, 2005 10:02 am Post subject: |
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very cool!
EDIT: your site seems to be down :( |
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emumaniac
Joined: 08 May 2005 Posts: 79
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Xalcker
Joined: 07 Jul 2005 Posts: 3
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Posted: Thu Jul 07, 2005 12:00 pm Post subject: |
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excellent release, keep the good work!!!!
what about a CPS1 & 2 emu :D
Playing KOF95 on my 32 mb stick.... |
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emumaniac
Joined: 08 May 2005 Posts: 79
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Posted: Thu Jul 07, 2005 12:08 pm Post subject: |
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Hi Yoyofr, just noticed that its based off NeoCD and Neo4all :)
Nice to see the sources of the Dreamcast scene being put to good use :) |
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TerryMathews
Joined: 31 Mar 2005 Posts: 19
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Posted: Fri Jul 08, 2005 1:30 am Post subject: |
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| Is there something in this that would prevent it from working with the corruped image remover, or Sei's PSP tool? I've tried the corrupted image remover on the KXploit version in the download, and it breaks the program. Sei's tool complains that the PBP is not valid to write. I've tried Sei's tool on both the KXploit and normal versions. |
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sti3
Joined: 09 Jul 2005 Posts: 9
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Posted: Sat Jul 09, 2005 5:19 am Post subject: |
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| Dang, I hear this is the fastest running emu so far, but the games are too big for my piddly memory stick! wahh! |
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OptiRoc
Joined: 02 Feb 2004 Posts: 22 Location: Sweden
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Posted: Sat Jul 09, 2005 8:24 pm Post subject: |
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Very nice. I suppose you use hardware blitting for all sprite and bg-plane drawing (not just the optional upscaling) to get it this fast?
It seems just a couple of cycles away from being able to run consistent with vsync enabled. Any further optimizations in mind? :) |
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