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NeoCDPSP v0.1

 
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yoyofr



Joined: 25 Jun 2005
Posts: 23
Location: paris

PostPosted: Thu Jul 07, 2005 9:43 am    Post subject: NeoCDPSP v0.1 Reply with quote

Hi,

here's my little contribution, a new Neogeo CD emulator!

check it by downloading on my website, http://yoyofr.fr.st

currently : fullsound & music (using mp3) support with fullspeed at
333Mhz.

thx a lot to the great guys here for pspsdk!
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Mak0



Joined: 27 Jan 2005
Posts: 36

PostPosted: Thu Jul 07, 2005 10:02 am    Post subject: Reply with quote

very cool!

EDIT: your site seems to be down :(
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emumaniac



Joined: 08 May 2005
Posts: 79

PostPosted: Thu Jul 07, 2005 11:24 am    Post subject: Reply with quote

awesome release Yoyofr and welcome to the PSP Scene :)

Posted your news to the Jap PSP Wiki site and to http://psp-news.dcemu.co.uk/index.shtml#newsitemEEkpyAAyyAOvgWubhd and these forums too http://www.dcemu.co.uk/vbulletin/showthread.php?goto=newpost&t=7570

Excellent first release :)
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Xalcker



Joined: 07 Jul 2005
Posts: 3

PostPosted: Thu Jul 07, 2005 12:00 pm    Post subject: Reply with quote

excellent release, keep the good work!!!!

what about a CPS1 & 2 emu :D

Playing KOF95 on my 32 mb stick....
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emumaniac



Joined: 08 May 2005
Posts: 79

PostPosted: Thu Jul 07, 2005 12:08 pm    Post subject: Reply with quote

Hi Yoyofr, just noticed that its based off NeoCD and Neo4all :)

Nice to see the sources of the Dreamcast scene being put to good use :)
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TerryMathews



Joined: 31 Mar 2005
Posts: 19

PostPosted: Fri Jul 08, 2005 1:30 am    Post subject: Reply with quote

Is there something in this that would prevent it from working with the corruped image remover, or Sei's PSP tool? I've tried the corrupted image remover on the KXploit version in the download, and it breaks the program. Sei's tool complains that the PBP is not valid to write. I've tried Sei's tool on both the KXploit and normal versions.
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sti3



Joined: 09 Jul 2005
Posts: 9

PostPosted: Sat Jul 09, 2005 5:19 am    Post subject: Reply with quote

Dang, I hear this is the fastest running emu so far, but the games are too big for my piddly memory stick! wahh!
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OptiRoc



Joined: 02 Feb 2004
Posts: 22
Location: Sweden

PostPosted: Sat Jul 09, 2005 8:24 pm    Post subject: Reply with quote

Very nice. I suppose you use hardware blitting for all sprite and bg-plane drawing (not just the optional upscaling) to get it this fast?

It seems just a couple of cycles away from being able to run consistent with vsync enabled. Any further optimizations in mind? :)
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