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Assign flash0 in read/write mode [Solved]

 
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Magniot



Joined: 30 Dec 2008
Posts: 4

PostPosted: Tue Dec 30, 2008 10:03 pm    Post subject: Assign flash0 in read/write mode [Solved] Reply with quote

Hi, i'm new on this forum. I'm french.

I've got one problem: i'm trying to create an homebrew to flash files in flash0 but i don't arrive to create directories in flash0.

Code:
sceIoUnassign("flash0");
sceIoAssign("flash0", "lflash0:0,0", "flashfat0:", IOASSIGN_RDWR, NULL, 0);
sceIoMkdir("flash0:/test", 0777);

Is this code correct? Because nothing is created in flash0.
Thanks


Last edited by Magniot on Wed Dec 31, 2008 6:36 am; edited 2 times in total
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hibbyware



Joined: 28 Mar 2007
Posts: 78

PostPosted: Tue Dec 30, 2008 10:14 pm    Post subject: Reply with quote

You was almost correct you are missing a ":"

Here is the function I use it has error checking but I don't use it, lol

Code:

/**
  * Reassign flash0/flash1 to enable read and write access.
  *
  * @param - n/a
  *
  * @returns - n/a
  **********************************************************************************************************/
   void Reassign() {
      
      
      if (sceIoUnassign("flash0:") < 0) {
         // Unassign failed
      }
      
      if (sceIoAssign("flash0:", "lflash0:0,0", "flashfat0:", IOASSIGN_RDWR, NULL, 0) < 0) {
         // Assign failed
      }
      
      
      
      if (sceIoUnassign("flash1:") < 0) {
         // Unassign failed
      }
      
      if (sceIoAssign("flash1:", "lflash0:0,1", "flashfat1:", IOASSIGN_RDWR, NULL, 0) < 0) {
         // Assign failed
      }
      
      
      
   }
   
/***********************************************************************************************************/
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Magniot



Joined: 30 Dec 2008
Posts: 4

PostPosted: Tue Dec 30, 2008 10:23 pm    Post subject: Reply with quote

Thanks. now i've got another problem lol

Code:
void Reassign() {
     
     
      if (sceIoUnassign("flash0:") < 0) {
         // Unassign failed
      }
     
      if (sceIoAssign("flash0:", "lflash0:0,0", "flashfat0:", IOASSIGN_RDWR, NULL, 0) < 0) {
         // Assign failed
      }
     
     
     
      if (sceIoUnassign("flash1:") < 0) {
         // Unassign failed
      }
     
      if (sceIoAssign("flash1:", "lflash0:0,1", "flashfat1:", IOASSIGN_RDWR, NULL, 0) < 0) {
         // Assign failed
      }
     
     
     
   }


and in int main after my part of code there is:

Code:
Reassign();
sceIoMkdir("flash0:/test", 0777);

And it's the same, nothing was created when i launched my eboot on my psp. my text is on the screen but when i toogle usb flash0 the directorie isn't here.
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hibbyware



Joined: 28 Mar 2007
Posts: 78

PostPosted: Tue Dec 30, 2008 10:30 pm    Post subject: Reply with quote

Try...

sceIoMkdir("flash0:/test/", 0777);
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Magniot



Joined: 30 Dec 2008
Posts: 4

PostPosted: Tue Dec 30, 2008 10:37 pm    Post subject: Reply with quote

and it doesn't work too. I've already tested it and i have tested it again.

If you've got a flasher source code made by you or someone else please upload it or post it to have an example. Thanks for all and sorry :)
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hibbyware



Joined: 28 Mar 2007
Posts: 78

PostPosted: Tue Dec 30, 2008 10:45 pm    Post subject: Reply with quote

I have not messed with flash0 since 3.80 / 3.90

I remember having problems with certain modes and ended up using 0x800 in my module info,

Code:

PSP_MODULE_INFO("Write2Flash380", 0x800, 1, 1);
PSP_MAIN_THREAD_ATTR(0);
PSP_HEAP_SIZE_MAX();
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Magniot



Joined: 30 Dec 2008
Posts: 4

PostPosted: Tue Dec 30, 2008 10:54 pm    Post subject: Reply with quote

It works!!!!! Thanks!
and to create dirs:
Code:
sceIoMkdir("flash0:/test", 0777);

without "/" after name directorie.

Thanks again.
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