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pegasus2000
Joined: 12 Jul 2006 Posts: 160
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Posted: Mon Jan 01, 2007 12:52 pm Post subject: Where can I find stubs info ? |
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I have an important question. Let's suppose that I want to enter this
code:
STUB_START "sceCtrl",0x40010000,0x00020005
STUB_FUNC 0x6A2774F3,sceCtrlSetSamplingCycle
STUB_FUNC 0x1F803938,sceCtrlReadBufferPositive
STUB_END
My question is: where can I find the two numbers that follow
the name of the module (STUB_START "sceCtrl", 0x40010000,0x00020005).
I have found different lists of NIDs, but I haven't found any list of
STUB_START numbers. |
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harleyg

Joined: 05 Oct 2005 Posts: 123
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pegasus2000
Joined: 12 Jul 2006 Posts: 160
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Posted: Tue Jan 02, 2007 1:25 am Post subject: |
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| harleyg wrote: | http://ps2dev.ps2-scene.org/kmem.htm
Last time i checked you did not have to change them... |
Sorry but.... I don't understand.
For sceCtrl there are two numbers: 0x40010000 and 0x00030005
STUB_START "sceCtrl",0x40010000,0x00030005
In that list that you have posted I don't find the two numbers.... |
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siberianstar
Joined: 22 Jun 2006 Posts: 70
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Posted: Tue Jan 02, 2007 1:34 am Post subject: |
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The first number contains the import flags and library version, the second one contains the stub len.
STUB_START module, flags_version, stub_len |
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