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Riddik
Joined: 10 Sep 2004 Posts: 4
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Posted: Fri Sep 10, 2004 10:43 pm Post subject: JUST STARTED :-) |
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Hi to all!
I've finally decided to install de ps2dev environment (Win32) on my pc.
My first trial is to compile the scummvm for ps2.... With no success! :-(
I've downloaded the latest ps2dev found on this site and i've followed the readme.txt instruction of Ole (the author of the ps2scummvm).
The readme says...
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* gcc-2.8.1 configured as a cross-compiler for mips (ps2dev)
(including corresponding binutils)
Compiler source and patches can be found at http://ps2dev.sf.net
Library source is available at http://ps2dev.org
* newlib for mips
http://ps2dev.sourceforge.net
http://ps2dev.livemedia.com.au
* SjPCM v2.1 - the PCM sound straming library by Nicholas Van Veen (aka Sjeep)
included
* GNU make
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I've these all!
when compiling with make command shows 2 errors
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Makefile:83: Makefile.common: No such file or directory
make: *** No rule to make target `Makefile.common'. Stop.
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After that I've decided to delete the line that contains include makefile.common... Remaking.... 1 another errors...
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make: *** No rule to make target `cp', needed by `build.rules'. Stop.
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Can you help me?
Thank you! |
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Riddik
Joined: 10 Sep 2004 Posts: 4
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Posted: Fri Sep 10, 2004 11:12 pm Post subject: |
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Arggghhh!
Found the solution!
next time I never use the ms-dos edit....Did not have the TAB separator.... Ok, ok... Now I've used the notepad and work now... but i've this now:
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make: zip: Command not found
make: *** [dist] Error 127
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And now? Missing some files? Any ideas? |
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pixel
Joined: 30 Jan 2004 Posts: 791
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Posted: Fri Sep 10, 2004 11:28 pm Post subject: |
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Install the zip package... _________________ pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department. |
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Riddik
Joined: 10 Sep 2004 Posts: 4
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Posted: Fri Sep 10, 2004 11:38 pm Post subject: |
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Thank you for your reply... Do you have a direct link to retrieve it?
Thanks again! :) |
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boomint
Joined: 13 Apr 2004 Posts: 80 Location: Sheffield, UK
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Posted: Sat Sep 11, 2004 2:32 am Post subject: |
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| Riddik wrote: | Thank you for your reply... Do you have a direct link to retrieve it?
Thanks again! :) |
www.google.com
Ought to get you started for a while... _________________ --( someone stole my sig! )-- |
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mrbrown
Joined: 17 Jan 2004 Posts: 1536
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Posted: Sat Sep 11, 2004 5:32 am Post subject: |
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| Riddik wrote: | Thank you for your reply... Do you have a direct link to retrieve it?
Thanks again! :) |
Install cygwin: http://cygwin.com/. Make sure you select the zip package when installing. _________________ "He was warned..." |
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ole
Joined: 08 May 2004 Posts: 92 Location: Czech Republic
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Posted: Sat Sep 11, 2004 11:21 pm Post subject: |
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Riddik: the sources are ps2 specific, so in order to compile whole thing, you have to get the original sources of the scummvm 0.5.1 first , then copy (overwrite) files from the ps2 sources. The scummvm 0.5.1 sources can be found for example here (not available at official site now) : http://distro.ibiblio.org/pub/linux/distributions/sorcerer/sources/scummvm/0.5.1/
The zip is not supported so make sure you use the Makefile that is stored in the backends\ps2\ directory.
And don't forget the ps2lib (I think the 2.0 version) is required - not the ps2sdk.
hope this helps... |
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Riddik
Joined: 10 Sep 2004 Posts: 4
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Posted: Sun Sep 12, 2004 2:46 am Post subject: |
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Thank you very much guys! Sorry for my very very low-skill.... But I think that everyone has begun.... :)
for ole:
Compliments for your idea to port the ScummVM to the ps2. It was very fun seeing the legendary Monkey Island on my ps2!
I've used your source just for learning in porting codes.
My target is to make a real port of MAME to the ps2.
Thank you again! |
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