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Poly Count for the PSP

 
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Dariusc123456



Joined: 12 Aug 2008
Posts: 394

PostPosted: Wed Jul 22, 2009 11:06 am    Post subject: Poly Count for the PSP Reply with quote

Hey again

What is the total amount of polygons does a 3D model have to have to beable to run on the psp without any problems?
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Ooblik



Joined: 10 Apr 2008
Posts: 38

PostPosted: Wed Jul 22, 2009 9:12 pm    Post subject: Reply with quote

Exactly four... *sarcasm* WTF are you talkin about? lol
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Dariusc123456



Joined: 12 Aug 2008
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PostPosted: Wed Jul 22, 2009 11:50 pm    Post subject: Reply with quote

Is there a limit to the amount faces the model has to have???
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jojojoris



Joined: 30 Mar 2008
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PostPosted: Thu Jul 23, 2009 12:10 am    Post subject: Reply with quote

I think the maximum is when you used all your ram for the vertex scructs you use.
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Dariusc123456



Joined: 12 Aug 2008
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PostPosted: Thu Jul 23, 2009 12:42 am    Post subject: Reply with quote

lol, can anyone give me an esimate?
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slasher2661996



Joined: 22 Feb 2009
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PostPosted: Thu Jul 23, 2009 4:41 pm    Post subject: Reply with quote

it depends on the rest of the program (ie, how much ram the rest is using)
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Dariusc123456



Joined: 12 Aug 2008
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PostPosted: Thu Jul 23, 2009 4:53 pm    Post subject: Reply with quote

Well, Im only using 45mb of ram, or trying to keep it there. I dont need another 800200D9 error because my packer program goes over the ram.
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rapso



Joined: 28 Mar 2005
Posts: 147

PostPosted: Thu Jul 23, 2009 4:53 pm    Post subject: Reply with quote

65535-2 if it's a triangle strip
65535/3 if it's a triangle list
that's the maximum you can draw in one drawcall. you can splitup your mesh in as many of those parts as you'd like, then you've no limit.
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Jim



Joined: 02 Jul 2005
Posts: 487
Location: Sydney

PostPosted: Thu Jul 23, 2009 9:36 pm    Post subject: Reply with quote

Realistically? A few thousand to a few 10s of thousand per frame, textured, normal sized. If many of the polys get big, or there's lots of alpha, then it'll get slow. You need to look at the fill-rate specs to get anything more accurate.

Jim
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