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Petsmith
Joined: 11 Feb 2007 Posts: 2
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Posted: Sun Feb 11, 2007 10:24 pm Post subject: psplink with OE 3.10 |
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| I've downloaded psplinkusb from svn. I don't have a serial cable to connect to the PSP. Is it possible to access the PSP via "usbshell"? It seems to me the usbshell has been removed from psplinkusb. I used to use psplink 2.0 with usbshell for debugging, but it doesn't support higher firmware. Is there anyway I can use psplinkusb with usbshell or wifishell? Any help would be appreciated. |
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gbj1
Joined: 08 Feb 2007 Posts: 45
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Posted: Mon Feb 12, 2007 1:49 am Post subject: |
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I don't understand what do you mean 'higher firmware'. You can either choose to use 1.50 kernel in recovery mode or just put psplink under GAME150 folder. It's working fine on my TA-082 3.10 OE-A2. No doubt. _________________ guo.bojun@gmail.com |
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Petsmith
Joined: 11 Feb 2007 Posts: 2
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Posted: Mon Feb 12, 2007 1:54 am Post subject: |
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| Higher firmware means fw 3.1. I know you can use psplink under fw 1.5. I'm trying to debug my app under fw 3.1. I'm just wondering if there is any way I can use psplinkusb with usbshell under firmware 3.1. |
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gbj1
Joined: 08 Feb 2007 Posts: 45
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Posted: Mon Feb 12, 2007 1:57 am Post subject: |
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sorry man I misread your post. If you insist on using usb or wifi, you'd better check up moonlight's api documention and lookup stub entry points. Then add your own .h & .S files to use these calls. _________________ guo.bojun@gmail.com |
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TyRaNiD
Joined: 18 Jan 2004 Posts: 918
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Posted: Mon Feb 12, 2007 4:35 am Post subject: |
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| Urm, what do you actually think the usb part of 'psplinkusb' is supposed to mean ? That dev branch has all shells _bar_ usb removed and the usb shell merged into the main module etc. Doing a make release and copying the release_oe/psplink stuff into GAME (or GAME310) and running it will work without configuration. |
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