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PSPE Emulator bug

 
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petit.padavoine



Joined: 07 Apr 2007
Posts: 4

PostPosted: Sat Apr 07, 2007 2:20 am    Post subject: PSPE Emulator bug Reply with quote

I'm just trying to run a simple Hello World app using the PSPE Emulator, but it just won't work for some reason. A windows pops up, and closes immediately.
Any help/suggestions?
Thank in advance
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petit.padavoine -- [Aspiring] PSP developer
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tabularasa



Joined: 22 Nov 2006
Posts: 13

PostPosted: Sat Apr 07, 2007 4:14 am    Post subject: Reply with quote

The PSPE never worked for me. Not even hello world.
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Tinnus



Joined: 29 Jul 2006
Posts: 67

PostPosted: Mon Apr 09, 2007 12:56 am    Post subject: Reply with quote

If I'm not mistaken, it doesn't run anything made with the PSPSDK.
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Let's see what the PSP reserves... well, I'd say anything is better than Palm OS.
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hlide



Joined: 10 Sep 2006
Posts: 750

PostPosted: Mon Apr 09, 2007 1:00 am    Post subject: Reply with quote

well since PSPE is not emulating everything about PSP, it would be surprising if the average pspsdk samples would work with PSPE. So you'd better forget it and use PSPLINK instead.
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noxa



Joined: 05 Aug 2006
Posts: 39

PostPosted: Tue Apr 10, 2007 10:29 am    Post subject: Reply with quote

Yeah, or wait until a better emulator comes out :)
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Brunni



Joined: 08 Oct 2005
Posts: 186

PostPosted: Tue Apr 10, 2007 7:15 pm    Post subject: Reply with quote

We're waiting for an emulator for about 2 years, but it never came out (and I think we're gone for at least 2 more years). The only thing you can do if you want to develop on PC is:
- Use PSPGL (compatibility and speed on PSP are not perfect but it's still a good alternative)
- Use OSLib (it's not very good but better than nothing)
- Use LUA (works well but is quite limited in some ways)
Btw if someone wants to help developing an API "simulating" in a high level standard PSPSDK calls (sceGu, sceIo, etc.) that would be a great project :-)
That's what OSLib currently does but the goal would be to be more standard (use GCC, be multiplatform, etc.)
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Sorry for my bad english
Oldschool library for PSP - PC version released
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noxa



Joined: 05 Aug 2006
Posts: 39

PostPosted: Tue Apr 10, 2007 7:54 pm    Post subject: Reply with quote

Damn, I hope I'll be done before 2 years x_x

That'd be cool, and probably not that hard. Easier than an emulator, anyway. All the header files are there, one would just need to write implementations for everything, which for the most part isn't that difficult (for the things that are well documented).
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Brunni



Joined: 08 Oct 2005
Posts: 186

PostPosted: Tue Apr 10, 2007 11:58 pm    Post subject: Reply with quote

So... that's you :p
I've seen "noxa.emulation.psp.something" a lot of times while I was searching things about PSP, but I didn't know what it was.
I'm glad to see you're working hard on this, it's an excellent project :)
Thanks for your work ^^
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Sorry for my bad english
Oldschool library for PSP - PC version released
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noxa



Joined: 05 Aug 2006
Posts: 39

PostPosted: Wed Apr 11, 2007 12:35 am    Post subject: Reply with quote

Yeah, sorry for polluting google. I may add a robot.txt so it doesn't get the code, but just the wiki. I confuse myself sometimes while searching for kernel functions, finding some linked code, and thinking 'what the hell is this?', only to realize it's mine ;)

I can run PSPTris and trigonometry wars at way above real speed, but that's about it. Rewriting the BIOS now to try to make things easier to work with. I love puzzle games, so I'm hoping to get some of my favorite imports working (and now my new addiction, Puzzle Quest :). I'll make sure to post some links and such here when I get something cool!
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