forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Executing EBOOT on 3.03

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development
View previous topic :: View next topic  
Author Message
charafe



Joined: 06 Feb 2007
Posts: 12

PostPosted: Mon Apr 02, 2007 10:38 pm    Post subject: Executing EBOOT on 3.03 Reply with quote

Hi,

When executing EBOOT on 3.03, do we need a UMD game to be inserted or the demo is enough?
I have been told that a key bin file has to be present in the folder. Do you know what it is? and how to create it when programming our own homebrew?

Thank you...
_________________
Rad
Back to top
View user's profile Send private message
J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Tue Apr 03, 2007 5:36 am    Post subject: Reply with quote

Only PSX disk EBOOT files need the key file (and the latest custom firmware did away with that as well). Homebrew has never needed any kind of key file.
Back to top
View user's profile Send private message AIM Address
charafe



Joined: 06 Feb 2007
Posts: 12

PostPosted: Tue Apr 03, 2007 5:48 pm    Post subject: Reply with quote

Thank you,

Quote:
When executing EBOOT on 3.03, do we need a UMD game to be inserted or the demo is enough?


Do I need to buy a UMD game or the demo that comes with the PSP is enough to execute the EBOOT? (in my case it didn t work)...

Thanks
_________________
Rad
Back to top
View user's profile Send private message
cloudhunter



Joined: 17 Aug 2006
Posts: 86

PostPosted: Wed Apr 04, 2007 1:16 am    Post subject: Reply with quote

I think you are confusing EBOOT's with ISO's. EBOOT's don't need any disk in.

Cloudy
_________________
:)
Back to top
View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger
charafe



Joined: 06 Feb 2007
Posts: 12

PostPosted: Fri Apr 06, 2007 6:57 pm    Post subject: Unable to launch EBOOT Reply with quote

Hi, I am trying to launch EBOOT in the folder /PSP/GAME or /PSP/GAME3.03 but it doesn't work. I use the same procedure as when I was using folder /PSP/GAME1.5 . It was working in that folder. So I even tried to put EBOOT from samples of the SDK. It didnt work. Do you have any idea?

Thanks..
_________________
Rad
Back to top
View user's profile Send private message
J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Sat Apr 07, 2007 6:14 am    Post subject: Reply with quote

The 3.xx custom firmware defaults to treating anything in the GAME folder as 3.xx. This is so that you can put official demos and such in the GAME folder (which is where they like to be) and have them work. You cannot put 1.5 homebrew EBOOTs into GAME and have them work unless you go into the recovery menu and set the kernel mode to 1.5. In other words, unless you specifically compile your stuff for 3.xx, put it in GAME150 always.
Back to top
View user's profile Send private message AIM Address
harleyg



Joined: 05 Oct 2005
Posts: 123

PostPosted: Sat Apr 07, 2007 6:12 pm    Post subject: Reply with quote

When running EBOOTS under the 3.x kernel you must compile differently.
Read the readme/look at the 3.x samples.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group