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charafe
Joined: 06 Feb 2007 Posts: 12
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Posted: Mon Apr 02, 2007 10:38 pm Post subject: Executing EBOOT on 3.03 |
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Hi,
When executing EBOOT on 3.03, do we need a UMD game to be inserted or the demo is enough?
I have been told that a key bin file has to be present in the folder. Do you know what it is? and how to create it when programming our own homebrew?
Thank you... _________________ Rad |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Tue Apr 03, 2007 5:36 am Post subject: |
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| Only PSX disk EBOOT files need the key file (and the latest custom firmware did away with that as well). Homebrew has never needed any kind of key file. |
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charafe
Joined: 06 Feb 2007 Posts: 12
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Posted: Tue Apr 03, 2007 5:48 pm Post subject: |
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Thank you,
| Quote: | | When executing EBOOT on 3.03, do we need a UMD game to be inserted or the demo is enough? |
Do I need to buy a UMD game or the demo that comes with the PSP is enough to execute the EBOOT? (in my case it didn t work)...
Thanks _________________ Rad |
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cloudhunter
Joined: 17 Aug 2006 Posts: 86
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Posted: Wed Apr 04, 2007 1:16 am Post subject: |
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I think you are confusing EBOOT's with ISO's. EBOOT's don't need any disk in.
Cloudy _________________ :) |
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charafe
Joined: 06 Feb 2007 Posts: 12
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Posted: Fri Apr 06, 2007 6:57 pm Post subject: Unable to launch EBOOT |
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Hi, I am trying to launch EBOOT in the folder /PSP/GAME or /PSP/GAME3.03 but it doesn't work. I use the same procedure as when I was using folder /PSP/GAME1.5 . It was working in that folder. So I even tried to put EBOOT from samples of the SDK. It didnt work. Do you have any idea?
Thanks.. _________________ Rad |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Sat Apr 07, 2007 6:14 am Post subject: |
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| The 3.xx custom firmware defaults to treating anything in the GAME folder as 3.xx. This is so that you can put official demos and such in the GAME folder (which is where they like to be) and have them work. You cannot put 1.5 homebrew EBOOTs into GAME and have them work unless you go into the recovery menu and set the kernel mode to 1.5. In other words, unless you specifically compile your stuff for 3.xx, put it in GAME150 always. |
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harleyg

Joined: 05 Oct 2005 Posts: 123
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Posted: Sat Apr 07, 2007 6:12 pm Post subject: |
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When running EBOOTS under the 3.x kernel you must compile differently.
Read the readme/look at the 3.x samples. |
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