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[RELEASE] Nanodesktop GraphDemo 01 (POC)

 
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pegasus2000



Joined: 12 Jul 2006
Posts: 160

PostPosted: Mon Apr 20, 2009 3:39 am    Post subject: [RELEASE] Nanodesktop GraphDemo 01 (POC) Reply with quote

Till now, Nanodesktop SDK has integrated a raw windows manager.
My main intent was to manage the other features of the SDK (OpenCV,
artificial vision, speech synthesis, voice recognition, hardware acceleration
and so on). Some of my italian users have observed that the aspect of
an application is important too.

So, I've begun to work to a new version of the Graphical Engine that:

a) shall support sprites
b) shall support the desktop icons
c) shall support buttons in the BaseScreen
d) uses TrueType fonts anywhere

The result is shown in this application for custom firmware:

http://visilab.unime.it/~filippo/_PoC/0/EBOOT.PBP

The application requires custom firmware.

Before starting the application, download the following package:

http://visilab.unime.it/~filippo/_PoC/0/GRAPHDEMO1.rar

And unzip the folder GRAPHDEMO in the root folder (ms0:/) of the
memory stick.

You need also the kernel extender, that can be downloaded here:

http://visilab.unime.it/~filippo/Nanodesktop/PSP_PSPE/Downloads/Kernel%20extender%20v1/ndKRNExtender_v1.prx


The application is only a simple proof of concept of the new graphical
system. You can use it also with a Sony GoCam (but it is not imperative;
you can use this program also if you haven't a camera).

This new graphical system shall be available with the next Nanodesktop
0.3.8.

Note:

The icons can be dragged and they can be activated with a double click.
Enjoy!


Filippo Battaglia
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slasher2661996



Joined: 22 Feb 2009
Posts: 91
Location: Melbourne Australia ZOMG

PostPosted: Tue Apr 21, 2009 7:12 pm    Post subject: Reply with quote

Wicked. And just a suggestion but for the next release you should zip/rar up each of the folders then rar the whole thing, that would make the Release quite alot smaller.
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