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Oobles Site Admin
Joined: 17 Jan 2004 Posts: 362 Location: Melbourne, Australia
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Posted: Fri Jan 21, 2005 1:03 pm Post subject: DreamGL committed to CVS. |
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For those of you who don't watch the CVS logs, dreamtime has kindly committed dreamgl to CVS. This is his OpenGL implementation for the ps2. With his permission I have modified the license to AFL. This makes it compatible with ps2sdk, etc. Source files may still refer to the old license and will need to be modified.
This should provide a nice base to develop further a good OpenGL implementation. It will need to be updated to compile with ps2sdk. It may also make sense to replace the low level aspects to use gsKit.
Rinco has been using dreamgl rencently and I've suggested he takes up management. Before making changes please co-ordinate with him via IRC #ps2dev on efnet.
Thanks & enjoy,
Oobles. |
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ooPo Site Admin
Joined: 17 Jan 2004 Posts: 2032 Location: Canada
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Posted: Fri Jan 21, 2005 2:02 pm Post subject: |
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Hooray for people!
Its always good to see people share. |
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evilo

Joined: 22 Apr 2004 Posts: 230
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Posted: Fri Jan 21, 2005 7:13 pm Post subject: |
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Hooray for Dreamtime !!
thank you ;) |
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mrbrown
Joined: 17 Jan 2004 Posts: 1536
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Posted: Thu Oct 27, 2005 9:43 am Post subject: |
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| Can someone be so kind as to remove the proprietary license from all of the dreamgl source files? It gives me the willies... |
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Kojima
Joined: 26 Jun 2006 Posts: 275
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Posted: Wed Jun 28, 2006 8:18 pm Post subject: |
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Has this been maintained?
How similar is it to gl in reality? Can I do thing like
glBegin(GL_TRIANGLES)
glvertex2f 20,20
glvertex2f 80,20
glVertex2f 20,20
glEnd()
etc to draw 2d (If I set up orthogonal projection?)
Anyone using this in their projects and find it stable? |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Thu Jun 29, 2006 3:01 am Post subject: |
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No, it has not been maintained.
It's lacking a lot compared to a full gl implementation on a PC.
The truth is, there is no way to do a full opengl port (or even partial) that is any better than miserable. You'll never be able to take advantage of the PS2's GS with gl.
If you want a gfx lib, I would highly recommend gsKit. _________________ Shoot Pixels Not People!
Makeshift Development |
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Kojima
Joined: 26 Jun 2006 Posts: 275
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Posted: Thu Jun 29, 2006 4:25 pm Post subject: |
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Yeah ok I'll check out gsKit, you're the second person to suggest so it'll probably be what I'm looking for.
Does it handle screen initialization etc and all the low level register stuff involved in drawing etc? (Still havn't got my powerpack so no reliable way to test it. I'll sort out my cvs soft etc when it comes (Today hopefully :) )
oh btw, i only said ' duck :) ' on that other post ;p |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Thu Jun 29, 2006 4:58 pm Post subject: |
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Yes, it handles all of that. _________________ Shoot Pixels Not People!
Makeshift Development |
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Kojima
Joined: 26 Jun 2006 Posts: 275
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Posted: Thu Jun 29, 2006 6:16 pm Post subject: |
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| Sweet, know where it is on the CVS? I just tried the site view and I looked in the obvious places like branch/ps2dev etc but I either overlooked it or it wasn't there. |
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evilo

Joined: 22 Apr 2004 Posts: 230
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Posted: Thu Jun 29, 2006 6:32 pm Post subject: |
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it's under SVN,
PS2/trunk/gsKit/
have fun ! |
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Kojima
Joined: 26 Jun 2006 Posts: 275
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Posted: Fri Jun 30, 2006 4:20 am Post subject: |
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| Thanks, d/l now. |
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