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AlphaDingDong
Joined: 21 Mar 2008 Posts: 29 Location: The interwebs
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Posted: Sat Apr 19, 2008 2:08 pm Post subject: libpspsnd dependancies |
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I was browsing the svn and I saw libpspsnd. I assumed it was sound tools and grabbed it, but it looks like it has inclusions for <mikmod.h> and <string>. Anyone know what packages these are from?
Or, rather, I can use libmad well, but I wanted to add sfx support. Is libpspsnd a good lib for this or should I be using another? |
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pspZorba
Joined: 22 Sep 2007 Posts: 156 Location: NY
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Posted: Sat Apr 19, 2008 10:29 pm Post subject: |
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<string> is the just the C++ class that manages string (replacement for char *) the lib is -lstdc++ _________________ --pspZorba--
NO to K1.5 ! |
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AlphaDingDong
Joined: 21 Mar 2008 Posts: 29 Location: The interwebs
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Posted: Wed Apr 23, 2008 1:18 pm Post subject: |
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Thanks, Zorba.
Hmm... I found libmikmod and several other utilities in an svn link in another thread.
What library do y'all people use for sound in your projects? I mean music is seems to work fine through libmad (except a little bit of popping during track changes) but is there a better mp3/music library that has greater functionality? More importantly, what's the best lib for wav/sound effect handling? I know LuaPlayerHM has trouble with delays on playing sounds. I'd like to not have to deal with that.
Opinions? |
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Jim

Joined: 02 Jul 2005 Posts: 487 Location: Sydney
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Posted: Wed Apr 23, 2008 11:12 pm Post subject: |
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libmikmod and mikmodlib can play a lot of different modules, and can also be used to play mono samples.
Jim _________________ http://www.dbfinteractive.com |
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sakya
Joined: 28 Apr 2006 Posts: 190
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Posted: Thu Apr 24, 2008 12:00 am Post subject: |
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Hi! :)
| AlphaDingDong wrote: | | I mean music is seems to work fine through libmad |
It would be better to use the Media Engine for music, LibMad uses the CPU to decode mp3.
Ciaooo
Sakya |
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AlphaDingDong
Joined: 21 Mar 2008 Posts: 29 Location: The interwebs
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Posted: Fri Apr 25, 2008 11:42 am Post subject: |
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Thanks, Jim. Thanks, sakya.
Any idea where I can find documentation for ME? The search wasn't very helpful. |
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hlide
Joined: 10 Sep 2006 Posts: 750
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Posted: Fri Apr 25, 2008 4:31 pm Post subject: |
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| AlphaDingDong wrote: | Thanks, Jim. Thanks, sakya.
Any idea where I can find documentation for ME? The search wasn't very helpful. |
key : "cooleyes". He has post some examples source for use of hardware decoding to play mp3, atrac, etc.
maybe some pspsdk samples already use them. |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Fri Apr 25, 2008 7:42 pm Post subject: |
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| You can also look at the code for sakya's LightMP3. |
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AlphaDingDong
Joined: 21 Mar 2008 Posts: 29 Location: The interwebs
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Posted: Sun Apr 27, 2008 11:18 am Post subject: |
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| Super sweet. Thanks again, all. |
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