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eboots and the menu

 
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JesusXP



Joined: 17 Jan 2006
Posts: 80
Location: Ontario, Canada

PostPosted: Fri Sep 29, 2006 5:12 am    Post subject: eboots and the menu Reply with quote

When your in the PSP's menu, and you move to your own file, how can you get sound or music to play in the background, and change the background to display a picture?

Is there any documentations on this?


(Here's an image so you know what im refferring to..)
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Rekai



Joined: 12 Sep 2006
Posts: 5

PostPosted: Fri Sep 29, 2006 8:41 am    Post subject: Reply with quote

Yes there is documentation, search por pack-pbp documentation and you will get it
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weltall



Joined: 20 Feb 2004
Posts: 310

PostPosted: Fri Sep 29, 2006 9:00 pm    Post subject: Reply with quote

and the sound must be at3, picture png
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JesusXP



Joined: 17 Jan 2006
Posts: 80
Location: Ontario, Canada

PostPosted: Sat Sep 30, 2006 4:08 am    Post subject: Reply with quote

K, I've done a bit more research, and I added this to my make..
Code:

...
EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = Multiple Sprites.
PSP_EBOOT_PIC1 = psparcade.png
PSP_EBOOT_ICON = psparcadeicon.png
PSP_EBOOT_SND0 = SND0.AT3
...


SND0.AT3 has been renamed from originally.. 14-Don't_Tickle_Me.TOC which was converted into Atrac3 using CodemastersEAC converter and an .MP3. It builds fine
Code:

jesusxp@jesusxp:~/development/psp/scratch/multichar$ make kxploit
mkdir -p "multichar"
psp-strip multichar.elf -o multichar/EBOOT.PBP
mkdir -p "multichar%"
pack-pbp "multichar%/EBOOT.PBP" PARAM.SFO psparcadeicon.png  \
                NULL NULL psparcade.png  \
                SND0.AT3 NULL NULL

So why does the sound not play when I am in my menu? I have the background and icon set up properly now and it looks pretty sweet ass. I just wanna get the sound and I'm set. Is there a restriction on the songs length? or filesize? Am i supposed to add anything else in my code or is there a better program that converts to straight up .AT3?
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weltall



Joined: 20 Feb 2004
Posts: 310

PostPosted: Sat Sep 30, 2006 4:21 am    Post subject: Reply with quote

yes there is a file size limit
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JesusXP



Joined: 17 Jan 2006
Posts: 80
Location: Ontario, Canada

PostPosted: Sat Sep 30, 2006 5:26 am    Post subject: Reply with quote

Can you hook up some specific details for me?

Anywhere you can point me to find out for myself?
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Insert_witty_name



Joined: 10 May 2006
Posts: 376

PostPosted: Sat Sep 30, 2006 5:54 am    Post subject: Reply with quote

I believe the AT3 has to be lower than 500kb (could be 400kb I forget).

The options that you can change at build time are all in the build.mak file.
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JesusXP



Joined: 17 Jan 2006
Posts: 80
Location: Ontario, Canada

PostPosted: Sat Sep 30, 2006 6:10 am    Post subject: Reply with quote

Im just having no luck!
The file is only 170kb..

It will not play..
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pspwill



Joined: 17 Nov 2005
Posts: 51

PostPosted: Thu Oct 05, 2006 4:43 am    Post subject: Reply with quote

you have to use goldwave and the atrac codec to encode the SND0.AT3 not the toca converter.
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Ghozt



Joined: 13 Mar 2006
Posts: 34

PostPosted: Sun Oct 08, 2006 10:13 pm    Post subject: Reply with quote

If you want to edit an already compiled eboot's pic and music you can use pbp-unpacker or PSP Brew.
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