forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

gasp?

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PS2 Development
View previous topic :: View next topic  
Author Message
tumnes



Joined: 17 Sep 2004
Posts: 23

PostPosted: Sat Mar 18, 2006 7:26 am    Post subject: gasp? Reply with quote

I installed the ps2dev environment in cygwin on windows xp. For some reason I do not have gasp and I need it for openvcl, where can i find it?


Nevermind, I found it:

Quote:
As most will notice, gasp has been removed from newer versions of the
binutils. To reduce the loss of this tool, the contrib/ folder contains
a version of MASP. This version is slightly modified to fix a bug with
comments, and does the job of replacing gasp a lot easier. To enable the
use of this tool, compile and install it, and then pass '--gasp "masp"' as
an argument to OpenVCL. MASP is licensed under the GPL, please read the MASP
documentation for licensing terms.
Back to top
View user's profile Send private message Visit poster's website AIM Address
chp



Joined: 23 Jun 2004
Posts: 313

PostPosted: Sat Mar 18, 2006 7:55 am    Post subject: Reply with quote

Taking a look at http://playstation2-linux.com/projects/vcl/ will give you a better compiler than what openvcl is at the current state, we never finished openvcl enough to compete with the official tools (since they were released while we were developing that tool). However, the replacement for gasp in openvcl will help you with the sony-provided tool as well.
_________________
GE Dominator
Back to top
View user's profile Send private message
tumnes



Joined: 17 Sep 2004
Posts: 23

PostPosted: Sat Mar 18, 2006 10:13 am    Post subject: Reply with quote

Thank you for the suggestion. I also found another project there called vuc to allow you to write higher level code kinda like c which is then compiled and passed to vcl. Sounds like a pretty nice tool, I'll have to check them out.

Just a note, I tried it out but vcl does not like masp because it will not read from stdin. So just pipe it from masp to vcl, something like: masp file | vcl

The version of masp included with openvcl seemed to segfault quite a bit so I ended up downloading the source from http://cosmos.raunvis.hi.is/~johannos/masp/ and compiling that. There were a few things that I had to edit to make it compile though.
Back to top
View user's profile Send private message Visit poster's website AIM Address
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PS2 Development All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group