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Poly Pushing Questions, Gundam Game

 
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STREGA



Joined: 20 Jun 2005
Posts: 9

PostPosted: Thu Nov 29, 2007 2:10 pm    Post subject: Poly Pushing Questions, Gundam Game Reply with quote

Hey guys,

Im developing a game from scratch and I am not sure how to plan for it on the PSP.

Here is the site I put up for it, www.gundampsp.dustincollins.com

I plan to have about 10 characters in addition to the "Hero" on the screen at any given time. I have been limiting my poly count to less than 1000 triangles (some will need to be 1500 :/ )

so thats what... 20k tris in characters worst case, and 1000 for the environment. 21,000 triangles and then another 1000 for effects worse case. Total 22,000 triangles worst case.

Are these numbers a good goal for a PSP game? I am doing Art and Programming at the same time and it would really suck to make all the models and have them be to complicated :(

Thanks Guys!
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