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psptoolchain 20051202

 
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theswiffervac



Joined: 31 Jul 2009
Posts: 5

PostPosted: Fri Jul 31, 2009 1:00 pm    Post subject: psptoolchain 20051202 Reply with quote

hey is it still possible to get the psptoolchain 20051202 from anywhere? the other toolchains arent really working for me.
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slasher2661996



Joined: 22 Feb 2009
Posts: 91
Location: Melbourne Australia ZOMG

PostPosted: Fri Jul 31, 2009 1:08 pm    Post subject: Reply with quote

im not sure, if your on windows download here or on unix, svn the new sdk[/url]

Last edited by slasher2661996 on Fri Jul 31, 2009 1:57 pm; edited 1 time in total
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theswiffervac



Joined: 31 Jul 2009
Posts: 5

PostPosted: Fri Jul 31, 2009 1:23 pm    Post subject: Reply with quote

thanks. did you use that?
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slasher2661996



Joined: 22 Feb 2009
Posts: 91
Location: Melbourne Australia ZOMG

PostPosted: Fri Jul 31, 2009 2:02 pm    Post subject: Reply with quote

yes, when im on vista (30%) or i use the native sdk on ubuntu (the other 70%)

It set's environmental variables, so all you have todo is type "make" "make clean" and all that from the command prompt.

If you don't know how to set it up, i would advise you to have alook at my tutorials at QJ[/url]
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Torch



Joined: 28 May 2008
Posts: 842

PostPosted: Fri Jul 31, 2009 4:21 pm    Post subject: Reply with quote

The SDK and toolchain are completely different things.
You'll have to find older versions from somewhere else.
The ps2dev.org SVN doesn't want to checkout anything but the latest revision.
If a file was deleted in the latest revision, its not possible to checkout an older revision of the file. Or atleast my SVN client is unable to from svn.ps2dev.org.
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theswiffervac



Joined: 31 Jul 2009
Posts: 5

PostPosted: Sat Aug 01, 2009 12:57 pm    Post subject: Reply with quote

ok thanks thats what im looking for. i had never heard of the sdk thing so i was clueless lol
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Dariusc123456



Joined: 12 Aug 2008
Posts: 394

PostPosted: Sat Aug 01, 2009 3:55 pm    Post subject: Reply with quote

theswiffervac wrote:
ok thanks thats what im looking for. i had never heard of the sdk thing so i was clueless lol


How can you have/use a toolchain without the sdk unless you were going to program in plain mips assembly?

If you got windows, check out the pre-compile toolchain here,w
_________________
PSHN - Playstation Hacking Network
PSX/PS1 - HACK - Game Shark
PS2 - HACK - Swap
PSP - HACK - Pandora
PS3 - ?
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Torch



Joined: 28 May 2008
Posts: 842

PostPosted: Sat Aug 01, 2009 4:04 pm    Post subject: Reply with quote

Edit: Wrong thread
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theswiffervac



Joined: 31 Jul 2009
Posts: 5

PostPosted: Sun Aug 02, 2009 10:32 am    Post subject: Reply with quote

im a noob to all this so i havnt really figured everything out yet. i will figure out the sdk after i figure out the toolchain lol
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jbit
Site Admin


Joined: 28 May 2005
Posts: 293
Location: København, Danmark

PostPosted: Sun Aug 02, 2009 9:52 pm    Post subject: Reply with quote

Maybe if you described why the new toolchains "arent really working" for you then you could get those projects fixed, rather than relying on an ancient toolchain......
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Torch



Joined: 28 May 2008
Posts: 842

PostPosted: Sun Aug 02, 2009 9:55 pm    Post subject: Reply with quote

jbit wrote:
Maybe if you described why the new toolchains "arent really working" for you then you could get those projects fixed, rather than relying on an ancient toolchain......


Do you know why I can't checkout older revisions? Or specifically stuff that's been deleted in a later revision.
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jbit
Site Admin


Joined: 28 May 2005
Posts: 293
Location: København, Danmark

PostPosted: Sun Aug 02, 2009 10:28 pm    Post subject: Reply with quote

Torch wrote:
jbit wrote:
Maybe if you described why the new toolchains "arent really working" for you then you could get those projects fixed, rather than relying on an ancient toolchain......
Do you know why I can't checkout older revisions? Or specifically stuff that's been deleted in a later revision.
Seems to work fine here:
Code:
r2428 | oopo | 2008-08-26 17:18:44 +0200 (Tue, 26 Aug 2008) | 2 lines
Changed paths:
   D /trunk/psptoolchain/patches/psplinkusb.patch
   M /trunk/psptoolchain/scripts/009-psplinkusb.sh

Code:
[jbit@miku]~/svntest$ svn co svn://svn.ps2dev.org/psp/trunk/psptoolchain/ psptoolchain
(trimmed)
[jbit@miku]~/svntest$ cd psptoolchain
[jbit@miku]~/svntest/psptoolchain$ ls -l patches/psplinkusb.patch
ls: cannot access patches/psplinkusb.patch: No such file or directory
[jbit@miku]~/svntest/psptoolchain$ svn update -r 2427
(trimmed)
A    patches/psplinkusb.patch                                                           
(trimmed)
[jbit@miku]~/svntest/psptoolchain$ ls -l patches/psplinkusb.patch
-rw-r--r-- 1 jbit staff 547 2009-08-02 14:25 patches/psplinkusb.patch

Again, maybe if you said what's actually happening somebody could help :P "it's not working" isn't really helpful.
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Torch



Joined: 28 May 2008
Posts: 842

PostPosted: Sun Aug 02, 2009 10:59 pm    Post subject: Reply with quote

I was trying to checkout libAac from revision 1088 which was deleted in 1089 but it keeps saying it doesn't exist. Can't seem to copy and past from this stupid window... I can checkout previous revisions of existing stuff though.

I found a mirror of the repository somewhere and the checkout of the old revision's libAac worked fine there.
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theswiffervac



Joined: 31 Jul 2009
Posts: 5

PostPosted: Sun Aug 09, 2009 10:01 am    Post subject: Reply with quote

when i execute ./toolchain.sh it installs that stuff for a while but then i get this:
"1321699213 [main] perl 4460 C:\Cygwin\bin\perl.exe: *** fatal error - unable to remap C:\cygwin\lib
perl5\5.10\i686-cygwin\auto\file\Glob.dll to same address as parent (0x1260000) !=0x1B70000 1321717258 [main] perl 3568 fork: child 4460 - died waiting for dll loading, error no 11"
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slasher2661996



Joined: 22 Feb 2009
Posts: 91
Location: Melbourne Australia ZOMG

PostPosted: Sun Aug 09, 2009 10:17 am    Post subject: Reply with quote

Don't use Cygwin, use MinPSPw and my tutorials i posted
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Torch



Joined: 28 May 2008
Posts: 842

PostPosted: Sun Aug 09, 2009 1:36 pm    Post subject: Reply with quote

The only thing that needs to be done in Cygwin is edit your cygwin.bat like this:
Code:
@echo off

C:
chdir C:\cygwin\bin

set PSPDEV=/usr/local/pspdev
set path=%path%;C:/cygwin/usr/local/pspdev/bin;C:/cygwin/bin
bash --login -i


The stock toolchain can be checked out and compiled directly (install Cygwin with the devel and wget packages).

I find it easier because basically everything can simply be checked out and compiled instantly without Windows specific workarounds.
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jimparis



Joined: 10 Jun 2005
Posts: 1179
Location: Boston

PostPosted: Tue Aug 11, 2009 1:15 pm    Post subject: Reply with quote

Torch wrote:
I was trying to checkout libAac from revision 1088 which was deleted in 1089 but it keeps saying it doesn't exist. Can't seem to copy and past from this stupid window... I can checkout previous revisions of existing stuff though.

It works fine here:
Code:
svn co -r1088 svn://svn.ps2dev.org/psp/trunk/libAac@1088
I assume you forgot the "@1088" at the end.
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Torch



Joined: 28 May 2008
Posts: 842

PostPosted: Tue Aug 11, 2009 3:15 pm    Post subject: Reply with quote

jimparis wrote:

It works fine here:
Code:
svn co -r1088 svn://svn.ps2dev.org/psp/trunk/libAac@1088
I assume you forgot the "@1088" at the end.


No I didn't write @1088. I thought thats what -r 1088 was for. Other stuff checks out the old revision with just -r 1088.
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jimparis



Joined: 10 Jun 2005
Posts: 1179
Location: Boston

PostPosted: Wed Aug 12, 2009 6:50 am    Post subject: Reply with quote

You do need the @1088. Check the section Resurrecting Deleted Items in the Subversion book, as well as the difference between Peg and Operative Revisions.
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