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Masked blit in RAM

 
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diedel



Joined: 22 Sep 2008
Posts: 16

PostPosted: Sun Nov 02, 2008 12:27 am    Post subject: Masked blit in RAM Reply with quote

Hi,
is there a remote possibility to do a masked blit to RAM using sceGuCopyImage()? (probably not, it bypass all tests functions). And using sceGuDrawArray()? (probably not too, the draw buffer can only be set at VRAM).

I would like to blit an image from RAM to RAM skipping the mask color without using a software version and without moving the area to VRAM and return it back to RAM.

Any idea?
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Sun Nov 02, 2008 4:54 am    Post subject: Reply with quote

No. I've tried it before and could never get anything like that to work. System RAM can be a source of data, but not the destination when drawing, just moving.
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