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PSP GPU Coding

 
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doberman



Joined: 25 Jul 2005
Posts: 5
Location: Ashwaubenon, WI

PostPosted: Mon Jul 25, 2005 2:41 pm    Post subject: PSP GPU Coding Reply with quote

I was just curious if PSP coders have figured out how to utilize the PSP's GPU. This may seem like a stupid question (seeing as would probably be all over the news sites), but I was just wondering because of the 3D Reflection Demo. Thanks.

^Wow I sound like a n00b eh?
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ector



Joined: 12 May 2005
Posts: 195

PostPosted: Mon Jul 25, 2005 3:35 pm    Post subject: Reply with quote

Yes.
And yes. :)
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Woogie



Joined: 24 Jul 2005
Posts: 6

PostPosted: Mon Jul 25, 2005 10:42 pm    Post subject: Reply with quote

Yes, PSP coders know how to use the PSP's GPU in both 2d and 3d modes. The leaked Sony source code no doubt made it a lot easier for a number of people, and others have reversed code and worked it out that way.
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ooPo
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Joined: 17 Jan 2004
Posts: 2032
Location: Canada

PostPosted: Mon Jul 25, 2005 11:53 pm    Post subject: Reply with quote

A simple search on these forums and a look at the samples in pspsdk would have told you the answers you seek.
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doberman



Joined: 25 Jul 2005
Posts: 5
Location: Ashwaubenon, WI

PostPosted: Tue Jul 26, 2005 2:16 am    Post subject: Reply with quote

ooPo wrote:
A simple search on these forums and a look at the samples in pspsdk would have told you the answers you seek.


I did search a lil (using search feature & manually). I thought it would have been bigger news... I guess 3D hombrew isn't as great as I thought :-\ Well thanks for answering me.
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AnonymousTipster



Joined: 01 Jul 2005
Posts: 197

PostPosted: Tue Jul 26, 2005 3:00 am    Post subject: Reply with quote

It's only been properly discovered and released in the last week or so, so there are very few samples and no 3D games out yet. Be patient and they will come soon enough.
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doberman



Joined: 25 Jul 2005
Posts: 5
Location: Ashwaubenon, WI

PostPosted: Wed Jul 27, 2005 2:02 pm    Post subject: Reply with quote

so i'm not that far behind the news. wheew...
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McZonk



Joined: 14 Jul 2005
Posts: 35
Location: Germany

PostPosted: Fri Jul 29, 2005 12:28 am    Post subject: 3D Reflection Sample Reply with quote

Hi, I'm the one who figured out the stencil-constants.
I will explain how. The SDK contains the 2 main stencil functions Func and Op (I don't know how to get these), but the behavior should be (like anything else) like OpenGL. So I wrote a program which should a cast a reflection use stencil buffer for my mac. Using the right constants. So I was sure, the program does what I want. Then port the programm to the PSP and try with some other constants (switch them via button pressing). And suddenly, after to early mornings of work, it looks like the version on my mac.

On this weekend I will try the same for the rest of the stencil functions to cast realtime shadowvolumes.
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doberman



Joined: 25 Jul 2005
Posts: 5
Location: Ashwaubenon, WI

PostPosted: Fri Jul 29, 2005 9:36 am    Post subject: Reply with quote

nice, well sadly-ish i updated to 2.0, the curiosity was driving me insane. its sooo cool and i really wish i could run homebrew. i can see it will be harder to crack because instead of loading the app and sayin 'could not be loaded' it says it right after you try to open it :( I hope somebody will be determined enough to crack it thought, because hombrew and a web browser..... oh yes i would most definitely blow a load in my pants... ;)
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