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graphics library that takes advantage of vu0 + vu1

 
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tumnes



Joined: 17 Sep 2004
Posts: 23

PostPosted: Sat Nov 12, 2005 12:53 pm    Post subject: graphics library that takes advantage of vu0 + vu1 Reply with quote

One of the big things that the vector units are supposed to be good for is constructing packets for the GS, right? My main question is do any of the current graphics libraries take advantage of the vector units? I saw gskit, DreamGL, and libito in the subversion repository. Which do you think would be best for rendering 3d graphics? Or would I be better off learning some vu asm to construct my own GS packets? Thanks.
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rinco



Joined: 21 Jan 2005
Posts: 255
Location: Canberra, Australia

PostPosted: Sat Nov 12, 2005 2:30 pm    Post subject: Reply with quote

Several graphics libraries take advantage of vu0 in macromode. I personally prefer libplanar (requires lalib).

If you want maximum performance you'd be best off constructing your own GS packets. To do this you may wish to investigate libgraph, which is a part of ps2sdk.

It really depends on what goal you have in mind.
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tumnes



Joined: 17 Sep 2004
Posts: 23

PostPosted: Sat Nov 12, 2005 2:49 pm    Post subject: Reply with quote

I really just like to play around with this kinda stuff, its all very interesting. So I think I'll play around a bit. Thanks for your advice.
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