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iprice
Joined: 26 Oct 2004 Posts: 2
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Posted: Tue Oct 26, 2004 3:03 am Post subject: newbie wants 3d help |
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Hi,
I'm a software engineer and I've worked on PSX and GBA in my free time and want to move to PS2. I have tried ps2sdk and ps2dev packages for win32 but cannot get a nice 3d demo to compile and run. Once I can do a bit of 3d I've a game planned and models created. All the demos I've downloaded always need obscyre library or header files that I can't locate. Are there any nice simple 3d demos that use ps2sdk or ps2dev libraries exclusively?
Any help would be great.
Cheers, |
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Shazz

Joined: 31 Aug 2004 Posts: 244 Location: Somewhere over the rainbow
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iprice
Joined: 26 Oct 2004 Posts: 2
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Posted: Tue Oct 26, 2004 5:30 am Post subject: |
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my spannish isn't great but I've got the 3d examples compiling and working under a windows emu so I don't even need to download to a PS2... once I've sorted out the strycture of the vectors so I can use my own shapes I'll have a nice little 3d game up and running in no time.
Thanks for your help. |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Tue Oct 26, 2004 6:51 am Post subject: Re: newbie wants 3d help |
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| iprice wrote: | All the demos I've downloaded always need obscyre library or header files that I can't locate. Are there any nice simple 3d demos that use ps2sdk or ps2dev libraries exclusively?
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Obscure header libraries? Erm... The closest thing to "obscure" libraries I've seen any ps2dev stuff use are gskit, lib ito or gslib, all of which are easily available from ps2dev.org
If you want to learn how to do all the low level graphics stuff on your own, reading the source of the various graphics libs or looking in BPDemoHarness (available in ps2dev.org cvs) would be a good place to start. _________________ Shoot Pixels Not People!
Makeshift Development |
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neofar

Joined: 21 Jan 2004 Posts: 47 Location: Spain
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MrHTFord
Joined: 10 Feb 2004 Posts: 35 Location: England
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Posted: Thu Nov 18, 2004 4:42 am Post subject: |
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| Hardly suprising that it doesn't work in an emulator since it tries to load all of it's files from "host". Other than that, I reckon it would have a good chance of working, if it were re-coded to load from "cdrom" instead. |
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neofar

Joined: 21 Jan 2004 Posts: 47 Location: Spain
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Posted: Sat Dec 18, 2004 4:46 am Post subject: |
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| As you can see, the emu have a "host" directory, put in this directory all the files |
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xtreme3d
Joined: 30 Nov 2004 Posts: 8
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Posted: Thu Dec 23, 2004 6:50 am Post subject: 3d help |
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Hey,
If you have ps2linux, download sps2, install it and look at the examples, or go to this directory and look at the samples there (ps2linux)
/usr/doc/PlayStation2/libps2dev/basic3d/
or go to
http://hsfortuna.pwp.blueyonder.co.uk/
Sorry if that doesn't help, but I've only ever made 3d stuff in ps2linux... |
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