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lteixeira
Joined: 14 Jul 2006 Posts: 14 Location: Portugal
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Posted: Fri Jul 14, 2006 7:43 am Post subject: Mapping the sceAudioInput syscall |
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Hi,
Is there any work done so far in extending the existing libraries to include the sceAudioInput, sceAudioGetInputLength, sceAudioInputBlocking and sceAudioInputInit system calls? The existing versions of the libraries don't seem to cover these yet.. Implementing the binding to these system calls and hardware counterpart (figuring out the microphone pins) would be of some interest.
Thanks.
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jimparis
Joined: 10 Jun 2005 Posts: 1179 Location: Boston
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Posted: Fri Jul 14, 2006 8:13 am Post subject: Re: Mapping the sceAudioInput syscall |
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| lteixeira wrote: | | Is there any work done so far in extending the existing libraries to include the sceAudioInput, sceAudioGetInputLength, sceAudioInputBlocking and sceAudioInputInit system calls? The existing versions of the libraries don't seem to cover these yet.. Implementing the binding to these system calls and hardware counterpart (figuring out the microphone pins) would be of some interest. | See, for example, http://forums.ps2dev.org/viewtopic.php?t=4548
As far as I know, nobody's figured out the details of those functions yet. I would expect that they are similar to the corresponding output functions, and shouldn't be too hard to figure out, either by trial and error or by looking at how Socom uses them. |
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lteixeira
Joined: 14 Jul 2006 Posts: 14 Location: Portugal
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Posted: Tue Jul 18, 2006 8:14 am Post subject: |
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Relative to the microphone, the Socom headset shows pretty good evidence that the analog microphone input is the 4th ring in the stereo jack, so it should be quite easy to adapt a regular pc headset to this kind of jack. Now what is the most important is to figure out the parameters of the audio input system calls and patch the libpspaudio library.
lteixeira |
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