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teacake
Joined: 07 Nov 2007 Posts: 5
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Posted: Sat Nov 24, 2007 9:03 pm Post subject: Yet another tetris clone |
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I recently completed yet another tetris clone, my first venture into psp homebrew development. It is an almost 3D version, based on the cube sample of the pspsdk. The program is licensed with the same license of the PSPSDK. Read the readme.txt for more details, but it should be easy to figure out what to do. Of course this is free software and you can download it from here
Greetings to all hombrewers and many many thanks to the pspsdk team at ps2dev.org ,
teacake
PS: If a moderator feels like it, he can host the zip file somewhere else and edit the hyperlink, because my server is on a plain 1024/256 adsl line. |
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Wraggster
Joined: 26 Aug 2005 Posts: 121
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teacake
Joined: 07 Nov 2007 Posts: 5
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Posted: Wed Nov 28, 2007 9:07 am Post subject: rendering problems with PSP tetris |
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| When the screen is rendered, there are isolated white pixels here and there. Why? Is there a problem with my code? It is quite annoying and it spoils the appearance of the game. Any ideas, anyone? |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Wed Nov 28, 2007 1:45 pm Post subject: Re: rendering problems with PSP tetris |
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| teacake wrote: | | When the screen is rendered, there are isolated white pixels here and there. Why? Is there a problem with my code? It is quite annoying and it spoils the appearance of the game. Any ideas, anyone? |
I didn't notice any cache flushes... might be a cache issue. |
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teacake
Joined: 07 Nov 2007 Posts: 5
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Posted: Wed Nov 28, 2007 5:10 pm Post subject: |
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| You have a point! I'll take a look. Thanks a lot! |
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teacake
Joined: 07 Nov 2007 Posts: 5
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teacake
Joined: 07 Nov 2007 Posts: 5
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Posted: Mon Dec 24, 2007 9:56 am Post subject: |
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| I resolved a bug that had to do with rotating blocks near the bottom of the screen and I have made some changes to the button responses. The latest version can be found in the link above. |
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