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pspDis Announced

 
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Warren



Joined: 24 Jan 2004
Posts: 173
Location: San Diego, CA

PostPosted: Wed Jun 15, 2005 2:44 pm    Post subject: pspDis Announced Reply with quote

I've had a few people say they wanted a disassembler for the PSP and since IDA seems to mess up so much with PSP stuff I decided to write a psp specific disasm.

There are no binaries or source available yet (I still have to pick a license for the code) but you can view the details on the project website

Cheers,
Warren
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djhuevo



Joined: 10 Mar 2005
Posts: 47

PostPosted: Wed Jun 15, 2005 2:51 pm    Post subject: Reply with quote

seems nice :)

I love use ps2dis actually. I think that a architecture related disassemblers are the best.
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0xdeadface



Joined: 31 May 2005
Posts: 62

PostPosted: Wed Jun 15, 2005 6:06 pm    Post subject: Reply with quote

Not sure how you can add full allegrex support and spread it without it being illegal.

0xdf
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Vampire



Joined: 12 Apr 2005
Posts: 138

PostPosted: Wed Jun 15, 2005 6:15 pm    Post subject: Reply with quote

0xdeadface wrote:
Not sure how you can add full allegrex support and spread it without it being illegal.


why should that be illegal?
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0xdeadface



Joined: 31 May 2005
Posts: 62

PostPosted: Wed Jun 15, 2005 6:34 pm    Post subject: Reply with quote

As far as I'm aware there are specific Allegrex opcodes that are not available publicly?

0xdf
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Guest






PostPosted: Wed Jun 15, 2005 7:21 pm    Post subject: Reply with quote

0xdeadface wrote:
As far as I'm aware there are specific Allegrex opcodes that are not available publicly?

0xdf


they can be reversed too. Find them in existing binaries, examine the opcodes, look at context, and play with them. People have been doing that already....
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mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Wed Jun 15, 2005 7:28 pm    Post subject: Reply with quote

0xdeadface wrote:
As far as I'm aware there are specific Allegrex opcodes that are not available publicly?


The Allegrex opcodes are taken from the GNU toolchain for PSP.
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0xdeadface



Joined: 31 May 2005
Posts: 62

PostPosted: Wed Jun 15, 2005 7:47 pm    Post subject: Reply with quote

Ah yes, my bad, I had forgotten that had to be public as it was GNU.

Apologies and thanks for the clarification, I just wanted the OP to be aware of possible dangerous behavior.

0xdf
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Warren



Joined: 24 Jan 2004
Posts: 173
Location: San Diego, CA

PostPosted: Thu Jun 16, 2005 1:12 am    Post subject: Reply with quote

Hehe, the mods don't need any help in being aware of stuff trust me. Gorim, mrbrown or ooPo will shoot anything down pretty damn quick that doesn't mesh with ps2/pspDev's modus operandi.

Just browse the forums and learn/enlighten people.
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djhuevo



Joined: 10 Mar 2005
Posts: 47

PostPosted: Thu Jun 16, 2005 1:19 am    Post subject: Reply with quote

in your page you say:
Warren wrote:
NID symbol resolution (uses PSPDev's libdoc XML project)


can you elaborate more about that proyect?
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Warren



Joined: 24 Jan 2004
Posts: 173
Location: San Diego, CA

PostPosted: Thu Jun 16, 2005 1:39 am    Post subject: Reply with quote

It's basically an XML file that sits in CVS with a bunch of metadata in it. I'm sure it will be released the same time pspSDK is which should be real soon now.
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steddy



Joined: 04 Apr 2005
Posts: 139

PostPosted: Thu Jun 16, 2005 6:12 am    Post subject: Reply with quote

Looks great, please make it display debug information when found too.

Steddy
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