| View previous topic :: View next topic |
| Author |
Message |
Warren
Joined: 24 Jan 2004 Posts: 173 Location: San Diego, CA
|
Posted: Wed Jun 15, 2005 2:44 pm Post subject: pspDis Announced |
|
|
I've had a few people say they wanted a disassembler for the PSP and since IDA seems to mess up so much with PSP stuff I decided to write a psp specific disasm.
There are no binaries or source available yet (I still have to pick a license for the code) but you can view the details on the project website
Cheers,
Warren |
|
| Back to top |
|
 |
djhuevo
Joined: 10 Mar 2005 Posts: 47
|
Posted: Wed Jun 15, 2005 2:51 pm Post subject: |
|
|
seems nice :)
I love use ps2dis actually. I think that a architecture related disassemblers are the best. _________________ sobreviviendo en la tierra de los trolldev |
|
| Back to top |
|
 |
0xdeadface
Joined: 31 May 2005 Posts: 62
|
Posted: Wed Jun 15, 2005 6:06 pm Post subject: |
|
|
Not sure how you can add full allegrex support and spread it without it being illegal.
0xdf |
|
| Back to top |
|
 |
Vampire
Joined: 12 Apr 2005 Posts: 138
|
Posted: Wed Jun 15, 2005 6:15 pm Post subject: |
|
|
| 0xdeadface wrote: | | Not sure how you can add full allegrex support and spread it without it being illegal. |
why should that be illegal? |
|
| Back to top |
|
 |
0xdeadface
Joined: 31 May 2005 Posts: 62
|
Posted: Wed Jun 15, 2005 6:34 pm Post subject: |
|
|
As far as I'm aware there are specific Allegrex opcodes that are not available publicly?
0xdf |
|
| Back to top |
|
 |
Guest
|
Posted: Wed Jun 15, 2005 7:21 pm Post subject: |
|
|
| 0xdeadface wrote: | As far as I'm aware there are specific Allegrex opcodes that are not available publicly?
0xdf |
they can be reversed too. Find them in existing binaries, examine the opcodes, look at context, and play with them. People have been doing that already.... |
|
| Back to top |
|
 |
mrbrown
Joined: 17 Jan 2004 Posts: 1536
|
Posted: Wed Jun 15, 2005 7:28 pm Post subject: |
|
|
| 0xdeadface wrote: | As far as I'm aware there are specific Allegrex opcodes that are not available publicly?
|
The Allegrex opcodes are taken from the GNU toolchain for PSP. |
|
| Back to top |
|
 |
0xdeadface
Joined: 31 May 2005 Posts: 62
|
Posted: Wed Jun 15, 2005 7:47 pm Post subject: |
|
|
Ah yes, my bad, I had forgotten that had to be public as it was GNU.
Apologies and thanks for the clarification, I just wanted the OP to be aware of possible dangerous behavior.
0xdf |
|
| Back to top |
|
 |
Warren
Joined: 24 Jan 2004 Posts: 173 Location: San Diego, CA
|
Posted: Thu Jun 16, 2005 1:12 am Post subject: |
|
|
Hehe, the mods don't need any help in being aware of stuff trust me. Gorim, mrbrown or ooPo will shoot anything down pretty damn quick that doesn't mesh with ps2/pspDev's modus operandi.
Just browse the forums and learn/enlighten people. |
|
| Back to top |
|
 |
djhuevo
Joined: 10 Mar 2005 Posts: 47
|
Posted: Thu Jun 16, 2005 1:19 am Post subject: |
|
|
in your page you say:
| Warren wrote: | | NID symbol resolution (uses PSPDev's libdoc XML project) |
can you elaborate more about that proyect? _________________ sobreviviendo en la tierra de los trolldev |
|
| Back to top |
|
 |
Warren
Joined: 24 Jan 2004 Posts: 173 Location: San Diego, CA
|
Posted: Thu Jun 16, 2005 1:39 am Post subject: |
|
|
| It's basically an XML file that sits in CVS with a bunch of metadata in it. I'm sure it will be released the same time pspSDK is which should be real soon now. |
|
| Back to top |
|
 |
steddy
Joined: 04 Apr 2005 Posts: 139
|
Posted: Thu Jun 16, 2005 6:12 am Post subject: |
|
|
Looks great, please make it display debug information when found too.
Steddy |
|
| Back to top |
|
 |
|