forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

What MOD chip to use

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PS2 Development
View previous topic :: View next topic  
Author Message
qtmlr



Joined: 02 Mar 2006
Posts: 4

PostPosted: Thu Mar 02, 2006 5:11 am    Post subject: What MOD chip to use Reply with quote

Hi,

i think about buying a PS2 and i want to develop prorams for it. I use Linux as a host OS.

What mod chip should i buy for it? I see that one example is based on the Messiah MOD chip.

On the other hand the Crystal 1.1 MOD chip claims to be extendable and Open Source and comes with software examples.


Or are other chips better for SW development?


Thanks for any hints,
Torsten.
Back to top
View user's profile Send private message
JorDy



Joined: 11 Dec 2005
Posts: 121

PostPosted: Thu Mar 02, 2006 5:34 am    Post subject: Reply with quote

theres no need to buy a mod chip the easiest way to do it is with the ps2 independent exploit which allows you to boot programms from the network/mc/disk hdd
Back to top
View user's profile Send private message
ooPo
Site Admin


Joined: 17 Jan 2004
Posts: 2032
Location: Canada

PostPosted: Thu Mar 02, 2006 6:01 am    Post subject: Reply with quote

Newer PS2 systems are unable to use the exploit to run programs.

From a homebrew standpoint, any modchip should allow you to boot ps2link from a cdr. Be careful you're not tempted by the ability to pirate games, however.

A less tempting method would be to use a ps2linux kit to boot ps2link via the reload1 method. Finding a kit for sale is getting harder, though.
Back to top
View user's profile Send private message Visit poster's website
qtmlr



Joined: 02 Mar 2006
Posts: 4

PostPosted: Thu Mar 02, 2006 7:45 am    Post subject: Reply with quote

> Newer PS2 systems are unable to use the exploit to run programs.

Thanks for that hint.

> From a homebrew standpoint, any modchip should allow you to boot ps2link from a cdr. > Be careful you're not tempted by the ability to pirate games, however.

That's really not what i have in mind. I'm only interested in SW development.

As i understand it there is some manual effort involved in getting a program to the PS2.

I'd like to automate as much as possible, so when i compile a program on the host i don't want to switch any CDs and press many buttons.

From that point of view it looks to me that the crystal 1.1 MOD chip seems to be best.
As i understand i can start a program on the memory card. I'd put ps2link there.

That way i can have my data CD/DVD in the CD tray and boot a program just by hitting some buttons.

Does that make sense?


Best regards,
Torsten.
Back to top
View user's profile Send private message
Drakonite
Site Admin


Joined: 17 Jan 2004
Posts: 989

PostPosted: Thu Mar 02, 2006 9:28 am    Post subject: Reply with quote

If you are just doing software dev, then all you need is a way to boot PS2LINK, which any mod should be able to do.

There is no manual file copying or fancy button pressing you have to do once PS2LINK is running; PS2LINK can run programs from your computer, reset back to PS2LINK, and all sorts of nifty stuff controlled by commands sent from your computer.
_________________
Shoot Pixels Not People!
Makeshift Development
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PS2 Development All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group