 |
forums.ps2dev.org Homebrew PS2, PSP & PS3 Development Discussions
|
| View previous topic :: View next topic |
| Author |
Message |
danzel
Joined: 04 Nov 2005 Posts: 182
|
Posted: Thu Aug 31, 2006 7:03 am Post subject: PSPGL broken glDeleteTextures patch |
|
|
Thanks to siberianstar over in http://forums.ps2dev.org/viewtopic.php?t=6569
This is just a patch for his change :)
| Code: | --- pspgl/glDeleteTextures.c 2006-06-05 17:53:11.000000000 +1200
+++ pspglfix/glDeleteTextures.c 2006-08-31 09:08:03.000000000 +1200
@@ -16,7 +16,7 @@
if (tobj) {
if (tobj == pspgl_curctx->texture.bound)
glBindTexture(tobj->target, 0);
- free(tobj);
+ __pspgl_texobj_free(tobj);
}
}
}
|
|
|
| Back to top |
|
 |
jimparis
Joined: 10 Jun 2005 Posts: 1179 Location: Boston
|
Posted: Thu Aug 31, 2006 9:19 am Post subject: |
|
|
| Committed in revision 1995, thanks |
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|