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PSPs Built-in Keyboard? Where is it? What call? etc.?

 
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sg57



Joined: 14 Oct 2005
Posts: 154

PostPosted: Fri Mar 10, 2006 12:43 pm    Post subject: PSPs Built-in Keyboard? Where is it? What call? etc.? Reply with quote

Hello.

I am searching for the built-in PSP Keyboard that is used in almost all the input systems for typing on the psps main XMB menu. I have seen Quake II with it, a couple others too. Can anyone tell me where/what/how to get it to work to feed what ever character entered into a string/buffer of any kind? thanks a ton!
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ufoz



Joined: 10 Nov 2005
Posts: 86
Location: Tokyo

PostPosted: Fri Mar 10, 2006 1:22 pm    Post subject: Reply with quote

Look at the functions/structs in psputility_osk.h
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Timale-Kun



Joined: 14 Jan 2006
Posts: 13
Location: Paris

PostPosted: Fri Mar 10, 2006 1:28 pm    Post subject: Reply with quote

U might talk about en OSK (On Sceen KeyBoard) McZonck has release something about the one he used in his Quake II port Check his website out or It might already be mentionned on PS2Dev.org

As I'm Kind I let u the Tutorial McZonck made about the OSk Here

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sg57



Joined: 14 Oct 2005
Posts: 154

PostPosted: Fri Mar 10, 2006 4:07 pm    Post subject: Reply with quote

Ok, i have the source and such for it, now i have to change the input and output buffer to my own and it should work if im not mistaking? If it doesnt work, can anyone think they could write a sample in the SDK that writes to a buffer/string that is easily editable? Hopefully this works....
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dot_blank



Joined: 28 Sep 2005
Posts: 498
Location: Brasil

PostPosted: Sat Mar 11, 2006 6:59 am    Post subject: Reply with quote

there is already a sample sony osk sample in pspsdk
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Arwin



Joined: 12 Jul 2005
Posts: 426

PostPosted: Sat Mar 11, 2006 11:02 pm    Post subject: Reply with quote

While we are on the subject, would it in any way be possible to install some kind of code that would take over the function of the sony OSK while active? That would be very interesting. In theory you would expect the Sony OSK to allow for something like that if there were ever plans to release an external keyboard ...
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HaQue



Joined: 25 Nov 2005
Posts: 91
Location: Adelaide, Australia

PostPosted: Sun Mar 12, 2006 1:12 am    Post subject: Reply with quote

someone has got the sony OSK to work.. I cant remember where I saw it, but do a search. I will have a look tommorrow as well.
g'Night :)
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weltall



Joined: 20 Feb 2004
Posts: 310

PostPosted: Sun Mar 12, 2006 2:34 am    Post subject: Reply with quote

http://forums.ps2dev.org/viewtopic.php?t=4840
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sg57



Joined: 14 Oct 2005
Posts: 154

PostPosted: Mon Mar 13, 2006 12:20 am    Post subject: Reply with quote

dang, why does the output buffer have to be in a structure! Im making simple examples / trying to remove the entire structure. Do you think:

int sceUtilityOskInitStart(PspOsk*);
int sceUtilityOskShutdownStart(void);
int sceUtilityOskUpdate(int);
int sceUtilityOskGetStatus(void);

Would that start the keyboard after initializing GU? Or do U have to do all that stuff in the McZonk's example one? Im going to do some testing.....

Let me know if someone else has gotten this out of a structure and easily editable meaning the output goes straight into a buffer.....
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