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pspblizz
Joined: 13 Sep 2005 Posts: 15
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Posted: Mon Sep 19, 2005 7:32 pm Post subject: hide corrupt data in kxploit target? [SOLVED] |
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How would one proceede with $PSPSDK/lib/build.mak's kxploit target to make it hide corrupt data?
it now generates $target/EBOOT.PBP and $target%/EBOOT.PBP, but I'd like it to create those ______1 and what not targets. What are the rules for this fix, and is it a straight forward thing to put into build.mak?
Last edited by pspblizz on Mon Sep 19, 2005 9:43 pm; edited 1 time in total |
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groepaz

Joined: 01 Sep 2005 Posts: 305
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Posted: Mon Sep 19, 2005 8:14 pm Post subject: |
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its relativly easy... the first dir (containing the real pbp) should be named
foobar~1% (8 characters including ~1, excluding %)
and the directory containing the elf should be named
foobar_________________________1 (32 characters total, not sure if it even matters which chars are used to fill up the filename, it always worked for me like this) _________________ http://www.hitmen-console.org
http://hitmen.c02.at/files/yapspd/ |
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pspblizz
Joined: 13 Sep 2005 Posts: 15
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Posted: Mon Sep 19, 2005 8:23 pm Post subject: |
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| Can I do this "post build", or do I need to calculate this before I call pack PBP in build.mk? |
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71M
Joined: 21 Jun 2005 Posts: 122 Location: London
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holger
Joined: 18 Aug 2005 Posts: 204
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Posted: Tue Sep 20, 2005 5:36 pm Post subject: |
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| pspblizz wrote: | | Can I do this "post build", or do I need to calculate this before I call pack PBP in build.mk? |
you can use the psp-install script in pspgl/tools/. See the pspgl tests for some examples how to use it. |
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