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Getting pspe to work

 
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yktan



Joined: 10 Oct 2005
Posts: 9

PostPosted: Wed Oct 12, 2005 5:56 pm    Post subject: Getting pspe to work Reply with quote

Hi guys, I downloaded PSPE0.9b and SDL library 1.2.9 and I can't seem to get it to work. I tried to run it with lots of PBPs but none of them work.

For example, I tried to run psp chess from http://forums.ps2dev.org/viewtopic.php?t=1760 and pspe launches and show me the menu with the psp chess icon. But when I press Enter, it just quits and stderr.txt says:
D:\yk\psp\emulator\ms0\PSP\GAME\SOFT1\EBOOT.PBP
PBP format
illegal address
PC = 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
Fatal signal: Segmentation Fault (SDL Parachute Deployed)

If I try to run any samples compiled with psp-toolchain, pspe launches and quit and stderr.txt shows:
libpng error: Not a PNG file
Fatal signal: Segmentation Fault (SDL Parachute Deployed)

Can anyone teach me how to get it working? Thank you.
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groepaz



Joined: 01 Sep 2005
Posts: 305

PostPosted: Wed Oct 12, 2005 6:46 pm    Post subject: Reply with quote

forget pspe, it hardly works for anything except hello world
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yktan



Joined: 10 Oct 2005
Posts: 9

PostPosted: Wed Oct 12, 2005 7:08 pm    Post subject: Reply with quote

Really? The author of psp chess use it to test his program, so I am pretty sure it's sufficient for simple stuff.
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mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Thu Oct 13, 2005 1:40 am    Post subject: Reply with quote

PSPE will not work with PSPSDK or the pspdev toolchain (GCC 4.0.1).
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yktan



Joined: 10 Oct 2005
Posts: 9

PostPosted: Thu Oct 13, 2005 1:10 pm    Post subject: Reply with quote

Thanks for the feedback guys, I'll drop the idea of using PSPE to test my code.
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